Sim Dynasty

View Old Forum Thread

Old Forum Index » Baseball Beta Testing » Beta Issues & Suggestions » And we're off
fantasybandit

And we're off

March 05, 2002 at 03:14AM View BBCode

Looks good so far...glad to be started.

Tyson, I really like the new player cards, but On Base Percentage, Slugging Percentage and Batting Average aren't working right. .999 for everyone. Just thought I'd comment.
tysonlowery

March 05, 2002 at 03:31AM View BBCode

Wow, you're fast! I realized that while working on something else a little while back. It was late last night, and I didn't feel like putting the code in for that yet. Its next on my list, so look for it in the next hour or so.

fantasybandit

March 05, 2002 at 03:40AM View BBCode

Hehe...always looking to help. Another thing...how much have you disclosed about player development? What I'm interested in is how much improvement can we expect to see out of a player from year to year, and is there any way to get an idea of a player's potential?

For instance, scouring the waiver wire, I see a couple young players in areas I could use someone, but they are absolute trash now. Am I left to just guess at how well/quickly they will develop, or is there something I can do that will give me an idea?

Also, how much development should we expect to see over the course of a season? Let's say we have John Doe, a 21 year old 2B with D/C- Contact. Could I see him jump to maybe a C/B- contact by next year, or will he be more likely to be a D+/C guy?

I don't want to get an unfair advantage either, so if your plan is to have us figure this out, that's totally cool. I'm used to games like Front Office Football: The College Years where there is an actual number given (although it's an inacurrate number based on a scout's ability) for potential. That's why I ask.

Loving it so far...and I'm much happier with this team's roster than my Walt Alston league's one...although my Milwaukee Brews did manage their first series win yesterday :)
tysonlowery

March 05, 2002 at 04:19AM View BBCode

I definitely need a description of player development in the rulebook.

It is easier for younger players to develop. But the ceiling for players isn't predetermined.

I'm working on the off-season logic right now. Let me say a few things about development.

I have it set up so that major league players ONLY realize improvements in the off-season. In-season improvements can only happen for players while they are in the major leagues. The premise is that young players don't improve that much during the season, but usually figure a thing or two out by the next season and put it to practice.

Players in the minors can be improved. The way it is set up currently, a young player in the minors (younger than 23) should be able to improve his overall rating by one letter slot during the season, for example from B- to B in overall rating. This is the maximum, and requires you to devote at least 5 coach points to the player.

Improvements in the majors are based on playing time. The more a player plays, the more improvements he can get.

I think that if you play a guy in the majors, he should get more of an improvement than a guy that is in the minors, but you won't realize it until the next season.

That's the premise. Any thoughts out there, or questions?
fantasybandit

March 05, 2002 at 04:49AM View BBCode

Originally posted by tysonlowery
In-season improvements can only happen for players while they are in the major leagues.


Is this just a typo and you mean minor leagues?

I think that your ideas are sound, and that they will work fine...I'm going to have to pay a little more attention into what affects the overall rating of a position player though.

What I might see as a problem to this would be that a team's Minor League development will be rather slow...most young players are C minus to C plus range in overall, and even if you devote the full 5 points to develop them to C to B minus range it will take them at least a year to get to be a starter on most teams. Since there are only 15 points to distribute, this could lead teams to improve 3 people at a time, and if they don't, how quickly will their youngsters develop? I'll have to see it in action to know, but this is just my thought from the get go.
mcdmark

More on player cards

March 05, 2002 at 05:01AM View BBCode

I like the player cards too, at least the combination of both ratings and stats. A couple of cosmetic things that I was wondering about, and thought I'd throw out there.

It would be nice if the draft pick number reflected the round rather than the pick (I hate dividing by 16 :D ). The other thing would apply to other ratings pages as well. I was wondering if it was really helpful having the pitching ratings for batters visible, and vice-versa. Generally I don't care how well my starting pitcher hits, as it won't have a large effect on my rotation. The same thing for whether my 2nd baseman can throw a good knuckler. I understand the need for these ratings for when the pitcher does pitch. However, I wonder if it ends up cluttering the screen with ratings I don't need.
tysonlowery

March 05, 2002 at 05:02AM View formatted

You are viewing the raw post code; this allows you to copy a message with BBCode formatting intact.
Yes, I meant Minor leagues. Thanks for the catch.

You have to think of the minor league development over the long haul. If I did it faster than that, it would be too easy to stack your team with all A players after 4-5 seasons.

I am thinking though, that the inaugural draft is making the players a bit too "old". In my testing, there have been way too many guys who retire after the first season (for anyone that uses the Jets in Madden 2002, this is known as Vinny Testeverde disease - always retires after the first season).

You guys will realize it after the first season that this happens. Although most of the guys who retire are minor leaguers who are old and fed up with not playing. Players become eligible for retirement when they turn 34.

Here is a breakdown of the ages and the percentage of players with that age, according to the probabilities in the innaugural draft...
18 - 1.5%
19 - 1.5%
20 - 2.5%
21 - 3.0%
22 - 3.5%
23 - 4.0%
24 - 4.0%
25 - 5.5%
26 - 6.5%
27 - 7.5%
28 - 7.5%
29 - 8.5%
30 - 7.5%
31 - 7.5%
32 - 6.5%
33 - 6.0%
34 - 4.5%
35 - 4.0%
36 - 3.5%
37 - 2.0%
38 - 1.5%
39 - 1.0%
40 - 0.5%

The bell of the curve sits around 29 years old, I'm thinking this needs to be more linear with more players in the 24-25 year old range. Any thoughts?
tysonlowery

March 05, 2002 at 05:05AM View BBCode

mcdmark - good point. I was thinking about removing those for these players. Or at least having a "view pitching skills or batting skills option".

One of the enhancements sitting out there is the ability to change player positions. I haven't decided whether I would allow pitchers to become hitters, or vice versa. But that would probably cause the need to at least have the ability to see those other skills.

I can add the draft round to the Drafted box, its easy to do.
fantasybandit

March 05, 2002 at 05:09AM View BBCode

Yeah, good point with the making it too easy to build players up too quickly.

As for the bell curve for ages...maybe slightly inflate the percentages for ages 22-28 while slightly lowering the percentages for ages 33-36. I can't think of any equations/formulas that would help with this...but as another alternative, you could just shift the bell curve a little. I don't think that would help, though, just change the median age.
mcdmark

March 05, 2002 at 05:11AM View BBCode

Actually I noticed I have a 17 year old in the minors which didn't show up on your age bell curve. I figured my Dominican Republic scout signed him. :cool:

I like the age spread that you have there. It seems to me that if you want to have balance in numbers over the long haul that you'll need to have a good number of older players ready to retire so they can be replaced by younger draftees. Speaking of players ages, should they be visible on the lineup and stats pages? It's easy to see the ages for the minors but not so easy to glance and tell how old your major leaguers are.
tysonlowery

March 05, 2002 at 05:28AM View BBCode

There is actually a Dominican scout feature built in. I needed a good laugh after looking at code all night. :D

I had to think about that one for a second. The age logic actually determines birth-year. Birth-day and birth-month are then determined randomly.

Pages: 1