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jchardern1

Future draft classes

August 08, 2013 at 03:11PM View BBCode

Was thinking that draft classes should be created as many seasons out draft pick trades are allowed. This would give a better sense of value to future draft picks in trades and generally reflect what happens in "real" baseball where future draft classes are generally known. Thank you.
dirtdevil

August 08, 2013 at 07:36PM View BBCode

this one of several things the baseball side would do well to steal from football.
tm4559

August 08, 2013 at 09:06PM View BBCode

Originally posted by jchardern1
Was thinking that draft classes should be created as many seasons out draft pick trades are allowed. This would give a better sense of value to future draft picks in trades and generally reflect what happens in "real" baseball where future draft classes are generally known. Thank you.


ok. have they changed the rules in real baseball to allow the trading of draft picks?
dirtdevil

August 08, 2013 at 09:18PM View BBCode

to a degree, yes.
paulcaraccio

August 08, 2013 at 09:54PM View BBCode

it's been suggested before, i think the main argument against it is that it will exacerbate tanking. Might be cool though, to see teams getting in supreme tank position years in advance, or just dumping everybody before the right year, like the 76ers are doing in the NBA this coming season. I've changed my general opinions to be in favor of anything that gets people more active.
dirtdevil

August 08, 2013 at 10:49PM View BBCode

It doesn't seem to have that effect in football. Granted, one player makes much less of an impact there.
eragon

August 09, 2013 at 12:59AM View BBCode

I think this is a great idea.
Hamilton2

August 10, 2013 at 01:47AM View BBCode

The football draft and baseball draft are so, so different though. (Even just on the sim site.) As DD points out, one player can be far more influential on the baseball side. The disparity in talent and the obvious consensus for who to take at #1 on those certain years that there is a stud makes tanking a far more viable solution on the baseball side.

I'm neutral on exposing draft classes multiple seasons in advance. I think that it would be fun to have the same (or similar) draft pool from season to season, with some players improving and others not changing, and with some dropping out and others being added. (So, the OS 18 guys who don't get drafted in year 1 will improve and come back at OS 19.) But the only way to really make that work would be to drastically alter the drafting component of leagues and possibly the improvement engine as well.
cowboymatt43

August 10, 2013 at 05:29AM View BBCode

I don't tank, so I wouldn't even look at any draft classes except for the one that I was about to draft in. So I don't really care...unless doing this would take a bunch of time...then I would advise against it so that that time could be used on other things instead.
paulcaraccio

August 10, 2013 at 10:35PM View BBCode

i was thinking that if I knew in advance that an A+ pitcher was coming in a future draft, it might tempt me to take a ride on the stank tank just once. I think for that season I'd rather get the #1 pick than win the championship. I've won some championships, but never even seen an A+ in any of my leagues, so I'd trade the ring for the fun. But of course there would be so many other guys tanking it up it'd probably be harder than winning the title.
eragon

August 11, 2013 at 04:43AM View BBCode

Originally posted by paulcaraccio
i was thinking that if I knew in advance that an A+ pitcher was coming in a future draft, it might tempt me to take a ride on the stank tank just once. I think for that season I'd rather get the #1 pick than win the championship. I've won some championships, but never even seen an A+ in any of my leagues, so I'd trade the ring for the fun. But of course there would be so many other guys tanking it up it'd probably be harder than winning the title.

Yeah it would be like this year in the NBA where 10 teams are tanking for Wiggins, Parker, Randle and co.
jchoopz

September 03, 2013 at 05:30PM View formatted

You are viewing the raw post code; this allows you to copy a message with BBCode formatting intact.
[quote][i]Originally posted by Hamilton2[/i]
The football draft and baseball draft are so, so different though. (Even just on the sim site.) As DD points out, one player can be far more influential on the baseball side. The disparity in talent and the obvious consensus for who to take at #1 on those certain years that there is a stud makes tanking a far more viable solution on the baseball side.

I'm neutral on exposing draft classes multiple seasons in advance. I think that it would be fun to have the same (or similar) draft pool from season to season, with some players improving and others not changing, and with some dropping out and others being added. (So, the OS 18 guys who don't get drafted in year 1 will improve and come back at OS 19.) But the only way to really make that work would be to drastically alter the drafting component of leagues and possibly the improvement engine as well. [/quote]


I'd love to see a complete overhaul of the prospect system. It doesn't really mimic baseball at all, where you have a high bust rate and very deep minor leagues. I know this would never happen, but I would love to see:

- Bust rates more closely resembling MLB
- To compensate for more failed prospects, open up the minor league system. Go ahead and have 3 levels (A, AA, AAA) and allow you to have fill each position at each level (with multiple SP and RP at each level).
-Remove ICs. Also modify draft pools so EVERY player has a hope of the big leagues, even if it is very small.
- Position conversion would be done based on where they are actually playing

I could go on an into more detail but it's not really worth it. I think this would make player development a lot more exciting. You would also see more trades or marginal players that can help teams at the deadline. Right now the return value for, lets say a 36 year old veteran in probably his last season is simply not high enough to even warrant trading. A rebuilding team usually has can't even develop something of that value. In real life that's when you see lotto tickets dealt, and it would be nice to see that mimicked here in SimD.

Anyways, enough of my rant.
WillyD

September 04, 2013 at 04:48PM View BBCode

Well said jchoopz! I agree with much of what you said.
tm4559

September 04, 2013 at 09:02PM View BBCode

there is nobody to do that kind of enhancement anymore. try this. count up the members that are actually playing and do the artihmetic on how much you think this thing brings in. tyson has a real job to support his family, this can't be it. it is what it is. they aren't going to put resources into expanding the thing. it isn't worth it.

if you want something like that, just talk you league mates into taking two teams (a team in each division) when the extra owners fall out. then you have two major league teams, two minor leagues teams (your extra major league team is like a minor league team. its warped competition, but it is being done, it sounds like fun really). that should be enough for anyone.

then tell admin to put you on system 3, variable development, max injuries, whatever you want. and that will give you something similar to what you are asking for. just not quite as big (you have to admit, one league with 16 major league teams and 48 minor league teams is one big thing). how much do you think you should have to pay for it? and would you pay it? but for the cost of two teams in one league, you can come close. there are enough leagues falling apart to do this.
paulcaraccio

September 04, 2013 at 09:26PM View BBCode

dont worry boys, when i make my first billion, i'll personally hire Tyson and have him work full time on all the Sim Dynasty enhancements we can think of :lol:

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