August 06, 2014 at 02:41PM View BBCode
I've noticed in KWFL that often my team tries a screen pass, even if I don't have this strategy in the playbook.August 06, 2014 at 02:52PM View BBCode
if there's a blitz and you QB reads it (usually becase of his high EXE) he'll call a screen to counter.August 06, 2014 at 03:01PM View BBCode
The wording for that should probably be changed to something like,"the QB dumps the ball off to..."August 06, 2014 at 03:22PM View BBCode
probably. "dumps the ball off to", "counters the blitz with", "audible to", something like that.August 06, 2014 at 03:32PM View BBCode
Audible would be great if a QB could do that during a game moreAugust 06, 2014 at 04:56PM View BBCode
The way the strategy section is designed, by the time the "screen" line is written to the database, it doesn't know why it is there. I'll have to rearrange some things to see if I can get that info into the play by play.August 06, 2014 at 05:32PM View BBCode
Originally posted by Admin
The way the strategy section is designed, by the time the "screen" line is written to the database, it doesn't know why it is there. I'll have to rearrange some things to see if I can get that info into the play by play.
Chris
August 06, 2014 at 06:32PM View BBCode
Does a dump off and a called screen play out the same in the simulation? A called screen would have the blockers out in front of the ball carrier while in the case of a dump off to avoid pressure, the blockers are involved in pass protection and the ball carrier is on his own. That's a significant difference.August 06, 2014 at 10:18PM View formatted
August 06, 2014 at 10:21PM View BBCode
Originally posted by dirtdevil
Originally posted by Admin
The way the strategy section is designed, by the time the "screen" line is written to the database, it doesn't know why it is there. I'll have to rearrange some things to see if I can get that info into the play by play.
Chris
does it really matter if it knows why? I don't know anything about coding, but this seems to me to be more of a reporting issues than a decision one. can we not just change the actual text to something else? so long as the sim knows why it changes to a screen when it does and we know why it has, does it matter if the sim knows by the time the reporting stage comes around, so long as the text report gives the info? I guess what I'm asking is, is the text for that line related in any way to what the sim does or doesn't know?
I don't think I'm doing a good job with this and I don't know anything about coding, but I'd think it would be easier to just change the reporting line to say something more specific without adjusting the code. can that be done?
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