June 21, 2015 at 12:57AM View BBCode
It amazes me how in Sim D - researching what round each current (WBL) all-star bound player in which 90% were drafted in round 1. For the ones up for an award? 90% were drafted in round 1.June 21, 2015 at 01:48AM View BBCode
Variable development leagues are already a thing so to some extent the problem you see only exists because you aren't playing in the leagues where its been fixed. I don't have any experience in those leagues so I can't speak to how much it actually varies but the concept is already out there.June 21, 2015 at 01:59AM View BBCode
are you familiar with Variable Improvement? It's an optional feature in private leagues. 11 leagues that use it currently have openings:June 21, 2015 at 02:07AM View BBCode
there's also the recently added option to hide plus/minus from the draftees grades. Turning that on would naturally push some shouldve-been-1st rounders down into the 2nd.June 21, 2015 at 02:46AM View BBCode
Originally posted by kaycee617There are some number ones who were a bust - while some like Greg Maddux selected in the late rounds who wind up making the hall. BaseballReference.com will show some players taken early are awesome and terrible - vice versa for mid to late rounders carry the same variable.
Variable development leagues are already a thing so to some extent the problem you see only exists because you aren't playing in the leagues where its been fixed. I don't have any experience in those leagues so I can't speak to how much it actually varies but the concept is already out there.
Even then the biggest reason later picks don't work out is just that they aren't as good. How do you propose to change that? It seems to me the simplest way to accomplish that would be have the draft classes give either less information or inaccurate information. But if you don't like teams trading for picks and staying competitive, how is that better? It would take far less skill to randomly get some A overall player in the 5th because everyone thought he was a D then to actually trade for the pick where he should have gone.
June 21, 2015 at 02:51AM View BBCode
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.June 21, 2015 at 02:53AM View BBCode
Originally posted by paulcaraccioThe game should be about variance - which is baseball. To have all these attributes - knowing a dominant SP will always shine vs late-rounders is no fun. The same can be said for early selected hitters. Where is the fun? Nobody could predict Greg Maddux would win over 300 games coming out of Las Vegas. Variance allows career years from sub-par players. Every single pitch thrown has variance.
there's also the recently added option to hide plus/minus from the draftees grades. Turning that on would naturally push some shouldve-been-1st rounders down into the 2nd.
the game has to be somewhat predictable, or it wouldn't be interesting.
June 21, 2015 at 03:00AM View BBCode
Originally posted by WillyDVariance is what we're looking for. Not complete realism- it's all fantasy. Even this discussion. Still, after years of the same thing, shouldn't there be some evolution to Sim D? Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.
This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.
June 21, 2015 at 03:13AM View BBCode
Originally posted by Maze
Originally posted by WillyDVariance is what we're looking for. Not complete realism- it's all fantasy. Even this discussion. Still, after years of the same thing, shouldn't there be some evolution to Sim D? Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.
This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.
June 21, 2015 at 03:25AM View BBCode
Originally posted by Maze
The game should be about variance - which is baseball. To have all these attributes - knowing a dominant SP will always shine vs late-rounders is no fun. The same can be said for early selected hitters. Where is the fun? Nobody could predict Greg Maddux would win over 300 games coming out of Las Vegas. Variance allows career years from sub-par players. Every single pitch thrown has variance.
June 21, 2015 at 02:22PM View BBCode
Originally posted by Maze
Originally posted by WillyDVariance is what we're looking for. Not complete realism- it's all fantasy. Even this discussion. Still, after years of the same thing, shouldn't there be some evolution to Sim D? Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.
This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.
June 23, 2015 at 07:57PM View BBCode
Originally posted by Maze
Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...
June 23, 2015 at 08:00PM View BBCode
Originally posted by WillyD
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.
This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.
June 23, 2015 at 09:07PM View formatted
June 24, 2015 at 03:43PM View BBCode
Over-standing there are many types of leagues out there to take part in for one's desire ...June 24, 2015 at 04:34PM View BBCode
Originally posted by Maze
Once again, if a person signs up today, are they given the info about there are only having five picks, most players drafted late rarely qualify for the show?
Is the 411 pass on that a player is automatically given a coaching point even when it reads zero - which means placing a 1 next to the player CP is a wasted point?
Is the info passed about pitchers health rating having NO IMPACT whatsoever in trial/dynasty leagues?
Does it take a forum just as this to discover regarding these issues and more ... after years of playing on the free side?...
If there were some tutorial - especially grasping that each newcomer be more well informed the major differences between the real thing and simulation e.g health ratings, importance of number 1 draft picks, etc. - a spike up in sign ups is more than likely to be the result. Also, truly believe the basics of the game should evolve - but that's an opinion. A tutorial should climb Sim Dynasty above the number 4 ranked simulation game. Maze
June 24, 2015 at 06:58PM View BBCode
Originally posted by kaycee617The proof is there in so many vet owners taking over abandon teams from new owners who still can't grasp the STRATEGY...who where vet owner takes control and immediately turns the squad to be much more competitive. Overlooking this makes blind to the notion that not one aspect of Sim D needs an upgrade which is non-sense. Change is constant even when it's dead.
Originally posted by Maze
Once again, if a person signs up today, are they given the info about there are only having five picks, most players drafted late rarely qualify for the show?
This should be intuitive, as long as the average major leaguer can spend more than 5 years there the players drafted in the later rounds are going to be unlikely to make it. At worst this should be clear after one amateur draft, are there really new owners who can't figure out on their own that a D+/D+ 25 year old isn't going to make it? Even if you are just playing in the trial leagues, you can see what kind of players will be in the draft, figuring out some of them suck isn't hard.
Is the 411 pass on that a player is automatically given a coaching point even when it reads zero - which means placing a 1 next to the player CP is a wasted point?
I hope not, thats not true:
"There is also a single CP automatically assigned by ABE to each player on the minor league roster. This means that although it looks as if your minor leaguers all have between zero and five CPs, every minor leaguer technically has between one and six."
http://rules.simdynasty.com/index.php/Sim_Dynasty_Game_Guide#Earning_Major_League_ICs
Is the info passed about pitchers health rating having NO IMPACT whatsoever in trial/dynasty leagues?
Yes
"Health isn't a huge factor for pitchers -- particularly starters."
http://rules.simdynasty.com/index.php/FAQ
Does it take a forum just as this to discover regarding these issues and more ... after years of playing on the free side?...
If there were some tutorial - especially grasping that each newcomer be more well informed the major differences between the real thing and simulation e.g health ratings, importance of number 1 draft picks, etc. - a spike up in sign ups is more than likely to be the result. Also, truly believe the basics of the game should evolve - but that's an opinion. A tutorial should climb Sim Dynasty above the number 4 ranked simulation game. Maze
If people want help when they sign up they can get it, they just have to look under that tab that says "Help."
June 24, 2015 at 08:43PM View BBCode
Originally posted by Maze
The proof is there in so many vet owners taking over abandon teams from new owners who still can't grasp the STRATEGY...who where vet owner takes control and immediately turns the squad to be much more competitive.
Overlooking this makes blind to the notion that not one aspect of Sim D needs an upgrade which is non-sense. Change is constant even when it's dead.
June 25, 2015 at 03:12AM View BBCode
Originally posted by kaycee617
Originally posted by Maze
The proof is there in so many vet owners taking over abandon teams from new owners who still can't grasp the STRATEGY...who where vet owner takes control and immediately turns the squad to be much more competitive.
I'm not sure what you are getting at. Experienced owners being better at the game than new ones doesn't prove anything except that there is some manner of skill involved. It doesn't prove that those inexperienced owners thought they'd be getting all-stars in the 5th round, and it doesn't prove that the game is too hard too learn on your own (and it can't be proof that help and information aren't available because that is untrue). Frankly the game as you seem to want it would have a much steeper learning curve anyway, 'high picks are better than low picks and your players will probably be available' is simple, 'who turns out to be good is random and maybe your top 3 pitchers miss 100 starts between them' is hard.
Overlooking this makes blind to the notion that not one aspect of Sim D needs an upgrade which is non-sense. Change is constant even when it's dead.
Who said the game shouldn't change? Basically all the people you are arguing with are telling you that the 'changes' you've asked for (variable development, help for new owners, more injuries) already exist.
The rant is not necessarily valid, otherwise - the forum wouldn't be so defensive about new owners be given a better tutorial vs new owners reading the help screen assuming they will grasp strategically how defeat a competing vet owner. The question is, have you Will D taken over an abandon team from a departing new owner? What vet owner hasn't is the real question. Consequently, every person learns at a different rate, a different method - for example, what if the new owner doesn't know how to read? Dominating new owners by way of not revealing a higher quality tutorial carries no weight as champion. far from it...Maze
June 25, 2015 at 03:35AM View BBCode
http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191June 25, 2015 at 03:35AM View BBCode
http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191June 25, 2015 at 03:35AM View BBCode
http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191June 25, 2015 at 12:38PM View BBCode
Originally posted by Maze
for example, what if the new owner doesn't know how to read?
June 25, 2015 at 02:52PM View BBCode
Originally posted by Maze
http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191
Mathew Marg is a great example - overall number one pick - went 34-0 in 2014. 152-25 W/L record with 8 WS rings. health rating B.
Where is the variance? How important is the number one selection? As mentioned before - truly amazing and unrealistic. Maze
June 25, 2015 at 04:58PM View BBCode
Originally posted by Maze
http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191
Mathew Marg is a great example - overall number one pick - went 34-0 in 2014. 152-25 W/L record with 8 WS rings. health rating B.
Where is the variance? How important is the number one selection? As mentioned before - truly amazing and unrealistic. Maze
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