August 06, 2014 at 08:21PM View BBCode
Originally posted by shbo2
Another idea is to just make high blocking skills very rare.
August 06, 2014 at 08:32PM View BBCode
Originally posted by dirtdevil
Originally posted by shbo2
Another idea is to just make high blocking skills very rare.
we could, but I don't like that idea as much. partly because it puts teams rebuilding now in a really bad spot and partly because I just envision loads of people complaining that the OL are so much worse now.
August 06, 2014 at 09:01PM View BBCode
How about letting the defense "read" the line and adjust their strategy accordingly. A bunch of red-letter run blockers and green letter pass blockers? Stack the box. A bunch of red-letter pass blockers and green-latter run blockers? Give the secondary/LB a ratings boost in pass defense.August 06, 2014 at 09:09PM View BBCode
One offensive line formation is the only real solution to all these problems. It will lessen the value of those big split OLinemen. Now teams would be forced to wither run the ball with lesser blockers or go to all passing. Then the D should "key" on this and make passing very difficult. This would cause owners to have to have well balanced lines or suffer the consequences.August 06, 2014 at 09:24PM View BBCode
Originally posted by JoeyMac08
One offensive line formation is the only real solution to all these problems. It will lessen the value of those big split OLinemen. Now teams would be forced to wither run the ball with lesser blockers or go to all passing.
Then the D should "key" on this and make passing very difficult. This would cause owners to have to have well balanced lines or suffer the consequences.
August 06, 2014 at 09:46PM View BBCode
1 line or not, if a team is only passing out of the shotgun the D should key in on this.August 06, 2014 at 09:51PM View BBCode
Originally posted by JoeyMac08
1 line or not, if a team is only passing out of the shotgun the D should key in on this.
August 06, 2014 at 09:57PM View BBCode
Originally posted by JoeyMac08
1 line or not, if a team is only passing out of the shotgun the D should key in on this.
August 06, 2014 at 10:03PM View BBCode
I dont understand why we are so hung up on using different line combos. I may not be common to change out the whole line, but it happens. Teams use different player packages for certain sets or plays in goal line, 3rd and long or other special situations.August 06, 2014 at 10:06PM View BBCode
Originally posted by JoeyMac08
1 line or not, if a team is only passing out of the shotgun the D should key in on this.
August 06, 2014 at 10:16PM View BBCode
I just had an idea for how to do an adaptive defense strategy page, but it is not going to make it into this update. I will start on it once the current updates are tested and installed.August 06, 2014 at 11:49PM View BBCode
Originally posted by JoeyMac08
1 line or not, if a team is only passing out of the shotgun the D should key in on this.
August 07, 2014 at 01:17AM View BBCode
Originally posted by dirtdevil
Originally posted by JoeyMac08
1 line or not, if a team is only passing out of the shotgun the D should key in on this.
it should, but it should key less, and more slowly, than against a team that changes an entire o-line and then only passes from shotgun. I am totally against any adjustment that makes the owner less responsible for his own schemes.
August 07, 2014 at 01:40AM View BBCode
It would be nice if you could set up 4-2-5 schemes and 4-3 schemes separately. Teams will still only pass out of the gun so when they come out in it, it would be nice if i could play deep zone instead of man. When they come out under center, id be in 4-3 with a different scheme. I dont want to have a run d switching to man all the time.August 07, 2014 at 02:17AM View BBCode
that would be nice, for sure. i'll be interested to see chris' ideas for adaptive D.August 08, 2014 at 02:41AM View BBCode
You know, regarding the o-line and getting rid of the pass block/run block ratings, I'd be fine with it but I think we'd probably run into some resistance, with people saying it's "dumbing down" the sim. If we don't do that, maybe instead make it so there's more of a minor difference for run and pass blocking on the recruits that are generated. Instead of having guys come out as A+ pass block and C run block, just narrow those difference to something like A-/B+ or A-/B. Just throwing it out there...
August 08, 2014 at 12:25PM View BBCode
I'd hate to see the Blocking Skills go away. How would we determine who is a good FB at that point? If it would all tie into strength, then we would start seeing other positions in at FB. I think Blocking skills best represent realism in Offensive Linemen, because every offseason, you see players get replaced on the line because even though they are good at Run Blocking, they are below average at Pass Blocking, or vice versa. I do agree though that the swings in Offensive Linemen are out of whack, like A+ Pass Blocking and C+ Run Blocking. I honestly think Offensive Lines as a whole would get better if the gap was narrower between the 2 skills, and that there would be fewer 2 Offensive Line Teams. You will never 100% get rid of the 2 Offensive Line Teams, nor should you, as in the NFL, there are teams that swap up to 3 Offensive Linemen at time (Google it like I did if you don't believe me.)August 08, 2014 at 02:36PM View BBCode
One of the few things that kills me about this Site though is how if someone mentions the 2 Offensive Line Teams, everyone jumps on it and gets angry. There are a ton of other things that energy and focus needs to be spent on. This energy needs to be focused on getting some of the new plays/features which have been tested for months into the main site. Your not going to improve the quality of the game by eliminating or dumbing down the site of 2 Offensive Line Teams, you will by adding more plays, fixing the draft lag, and adding new features.
August 08, 2014 at 04:27PM View BBCode
I don't know anything about programming to comment on making the football more stable, but I agree that it's probably time to move in what we can.August 08, 2014 at 04:54PM View BBCode
Why is it when I try to change my players number theres an errorAugust 09, 2014 at 01:09AM View BBCode
Originally posted by jbzomal75
One of the few things that kills me about this Site though is how if someone mentions the 2 Offensive Line Teams, everyone jumps on it and gets angry. There are a ton of other things that energy and focus needs to be spent on. This energy needs to be focused on getting some of the new plays/features which have been tested for months into the main site. Your not going to improve the quality of the game by eliminating or dumbing down the site of 2 Offensive Line Teams, you will by adding more plays, fixing the draft lag, and adding new features.
You don't happen to use that strategy, do you?
I agree about getting improvements into the game though. Why not at least implement what you have now? Can't we at least have the new helmets/logos/colors made available? How about making the football site more stable? Too much slowness and downtime compared to the baseball side.
August 09, 2014 at 05:16PM View BBCode
Originally posted by Stuthecool626
Why is it when I try to change my players number theres an error
August 09, 2014 at 05:32PM View BBCode
It said "ERROR: This player does not belong to you; you may not change his uniform number."August 09, 2014 at 07:09PM View BBCode
Originally posted by Stuthecool626
It said "ERROR: This player does not belong to you; you may not change his uniform number."
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