tysok
Misc stuff
July 13, 2002 at 01:37AM View BBCode
"Think about the types of plays a SS has to make. Yes, he certainly does need to backhand the ball in the hole and make the long throw, go to his left for that grounder up the middle, and range into foul territory down the LF line to snag a popup. But he also needs to leap for line drives, flag down sharply-hit one-hoppers, barehand slow rollers and get off a quick throw, and know when to try for a lead runner and when to take the safe out at first"
Speaking about range factors. I was reading somewhere else that a bad defensive team doesn't necessarily mean more runs scored, it means more hits get through the infield, or drop in the OF as the player can't get there to make the play. It also doesn't mean more errors, since a guy that can't get there obviously doesn't have a chance to make the play.
"Players can make a relatively painless transition to an easier position that is similar to one they're already rated for. The penalties are much greater for moving to a very different position that is also more difficult to play."
"For example, a CF can play LF or RF without suffering much at all. Both positions are similar and easier than the one he's rated for. A LF or RF moving to CF has a more difficult time because there's more ground to cover. Similarly, a move from SS to 2B won't cost you too much, while a move from 2B to SS will hurt more. And the moves that will hurt the most are (a) from any position to catcher, (b) a catcher moving to any position except 1B, and (c) a 1B moving to CF or another infield position"
"How will these penalties show up? In lots of ways. More balls in their zones will go for hits. They'll make more errors. Guys without outfielder throwing or catcher throwing ratings will be easier to run on. Unrated catchers will have more passed balls. Unrated middle infielders won't start as many double plays on balls hit to them, and they won't turn two as often when they're the pivot man on the play"
tysok
July 13, 2002 at 01:39AM View BBCode
Little something about bunting.
"In real-life games, bunt singles are quite rare in sacrifice and squeeze situations (about 10% of the time), but the runners advance over 80% of the time when the batter gets the ball in play. But a significant percentage of bunt attempts are fouled off, putting the batter behind in the count and significantly reducing his effectiveness. The ability to get the ball in play is often the thing that separates the best bunters from the worst"
"In real-life games, bunt singles are fairly common in these situations. The best bunters are successful over 40% of the time. But because the hitter often tries to get a running start on these bunt attempts, two-thirds of them are fouled off, putting the batter behind in the count and significantly reducing his effectiveness. As with sacrifice and squeeze bunts, the ability to get the ball in play is often the thing that separates the best bunters from the worst"
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