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EdSales87

Practice Squad

January 16, 2011 at 05:27PM View BBCode

I've been trying to run through all the Football Forums I can find because I'm really excited about this game.

I read a post where someone was talking about privately adding a Non-Declared Senior who doesn't have the skill set to declare but alot of potential to there scouting list.

I really like that idea, I mean, who doesn't want to get an Undrafted Free Agent who in 2-3 years is a Solid Starter?

When I play these types of game, and it comes down to making your 53 or 56 man roster, and I'm setting up my team where I need every person to contribute, do I really have space for someone who is not very skilled as a Rookie but could grow in a few years?

Each team in the NFL has 8 Man Practice Squads for really this sole purpose. I read about guys who aren't really good go the IFL in the Sum Leagues, since there isn't a minor league system, but I think we should be able to have 8 Man Practice Squads for people we want to develop, or we can sign if one of our guys get traded. They can practice/train with the team as if they were on it, but they are really on our practice squad.

Thoughts?

[Edited on 1-16-2011 by EdSales87]
Penguin

January 16, 2011 at 05:45PM View BBCode

If this isn't too hard to code, I think this sounds like a really good idea
EdSales87

January 16, 2011 at 06:11PM View BBCode

I can't imigane it would be to extreme in coding, really would just be allowing a team to hold 8 more players except they would be exempt from Depth Charts, Playing in Game, etc, but still allowed to practice and train with the team.

I'm not sure if the practice squad is apart of a NFL Team's salary cap though, but they get paid 50K a year to be a practice body so it doesn't really matter.
celamantia

January 16, 2011 at 09:34PM View BBCode

The problem with the Practice Squad is that they are free agents by reqirement; they can be signed away at any moment by any other team. Thus, the only difference between having a "practice squad" and players on the waiver wire is that theoretically you could guide the development of a practice squad player.
EdSales87

January 16, 2011 at 09:42PM View BBCode

Originally posted by celamantia
The problem with the Practice Squad is that they are free agents by reqirement; they can be signed away at any moment by any other team. Thus, the only difference between having a "practice squad" and players on the waiver wire is that theoretically you could guide the development of a practice squad player.


That is correct, however, I'll use a good example.

In 2008, the Atlanta Falcons had RB Jason Snelling on there Practice Squad. The Dallas Cowboys were in need of a Running Back, and had signed Jason Snelling off the Practice Squad to there active team, however, the Falcons had the option to match that contract and bring Snelling onto there active roster, and did that.

Now, I could imigane that coding would be more trouble than its worth for that kind of system, where one team could sign a player off another team and let the orginal team call him to the roster, but I would be fine with just the 8 Player Squad, and if another team signs a player from my squad, than he has to add him to the active roster.

And I don't think it would get to crazy with signing players off other teams practice squad, like Childress and Belechick have done before, you sign a player off my practice squad, I'll sign your most important player off yours. It usually happens within the first few weeks of the season, but after you sign a few of there favorite prospects, the rest of the league will leave you alone :-D
celamantia

January 17, 2011 at 07:45PM View BBCode

Originally posted by EdSales87
In 2008, the Atlanta Falcons had RB Jason Snelling on there Practice Squad. The Dallas Cowboys were in need of a Running Back, and had signed Jason Snelling off the Practice Squad to there active team, however, the Falcons had the option to match that contract and bring Snelling onto there active roster, and did that.


That is an excellent example, and if/when a contract and salary system is implemented that would definately make a case for a practice team. (You can see references to contracts in some of my posts; it is an intended feature but will not be in the initial release.)


Now, I could imigane that coding would be more trouble than its worth for that kind of system, where one team could sign a player off another team and let the orginal team call him to the roster, but I would be fine with just the 8 Player Squad, and if another team signs a player from my squad, than he has to add him to the active roster.


It's not that it's more trouble than it's worth so much as that the salary infrastructure to make it meaningful doesn't exist yet.

There is another feature I am considering forr the future that would let you play scrimmage games against your own team to practice your strategy settings; at that point the practice squad would become useful for its actual intended purpose, which is to put enough warm bodies on the field to have meaningful practice.
EdSales87

January 17, 2011 at 08:48PM View BBCode

Ah ok, I didn't know a Salary Cap wasn't in a place at this time. I will look for your posts on contracts to see if I can learn myself something.

And as far as scrimages, that sounds like a really cool idea. Def getting more hyped about this game, even if features like that don't make it till a year till after first release, nice to know it won't standstill and be content with its first release like many other games.
celamantia

January 17, 2011 at 09:06PM View BBCode

Originally posted by EdSales87
Ah ok, I didn't know a Salary Cap wasn't in a place at this time. I will look for your posts on contracts to see if I can learn myself something.

And as far as scrimages, that sounds like a really cool idea. Def getting more hyped about this game, even if features like that don't make it till a year till after first release, nice to know it won't standstill and be content with its first release like many other games.


The baseball side definately did not have everything it does now when it was first released nearly 10 years ago. A lot of the features it currently has came directly from the owners who play the game every day. A game's customers can be the best designers if you listen to them.

Of course, the only way to get that feedback is to get the game into people's hands. :) We do plan regular updates, likely on a 2-month update schedule (although early updates may be more frequent).

--Chris

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