January 21, 2003 at 05:33PM View BBCode
An idea that might be able to help with the "tanking" problem (though I don't think it could solve it completely), is to institute a DL and prevent owners from demoting players who have played X number of games. I'm not sure what that number should be but it should probably be a few seasons worth of games (or ABs, or IPs).January 21, 2003 at 06:44PM View BBCode
I also noticed elsewhere in the posts some discussion about options in which a player can only be demoted X amount of times before having to pass through waivers. That also seems worth pursuing in conjunction with a DL. There's no one thing that by itself is going to discourage tanking to any great degree. But toss in a few of these things (along with a wild-card, for instance) and collectively they'll help the cause.January 22, 2003 at 05:30PM View BBCode
If tanking is just rebuilding and playing your youngsters, there should just be a point in the season when that is OK. For example not until after game 100 or something. If teams aren't allowed to play their youngsters for improvements then they may lose interest all together and you get ghost teams. Ghost teams probably will not return for another season, while rebuilding teams will be curious about their improvements in the offseason and return the next year.January 22, 2003 at 06:05PM View BBCode
I would agree with you Jizzy, BUT, if you wait to play all your youngsters until Game 100, then there is no way that they will get any sort of decent improvement.January 22, 2003 at 08:22PM View BBCode
I think the point -- which has been discussed elsewhere on the message board at other times -- is that there isn't necessarily anything "wrong" with tanking. The problem is that while there are some definite benefits to throwing in the towel as early as possible, there aren't enough encouragements balancing that out to hang in the race. Elements like a wild card or options etc. won't prevent tanking, or even particularly discourage it for a lousy or rebuilding team, and that's fine. You should be able to go with all your young guys and shoot for a few seasons down the road if you want. The trick, I think, is to provide some incentives for middle-of-the-road teams to try to contend. Right now, especially if there is one powerhouse team in the league, there's pretty much no reason for any team to try to contend. But there's plenty of incentive to tank. Just need to level the playing field a little bit.January 22, 2003 at 10:59PM View BBCode
A possible incentive not to tank would be to partially reverse the draft order for the Amateur draft. The 2 division winners would still draft last but then to promote everyone trying to win you could have everyone else draft in order of finish. I know that seems unfair to teams that really truly suck, but then the emphasis is on them to get better through trading and what not. Just look at the Beta league right now, everyone has started out on a reasonable even level and it's very competitive. As time goes on though the truly active and intelligent GM's will get better with smart moves.January 22, 2003 at 11:05PM View BBCode
Or by taking advantage of stupid owners.January 22, 2003 at 11:14PM View BBCode
Or what about a team who just had a crappy inital draft (ie. BRO in the WML, sorry Chris). Some teams just get unlucky and without the high picks each year they would never recover.January 23, 2003 at 03:57AM View BBCode
They exist in real life pro sports as well though. Case in point is my hometown team, the Vancouver Canucks...a few years ago we traded a journeyman tough guy (Alex Stojanov) to Pittsburgh for Markus Naslund, who has blossomed into one of the best players in the NHL. And it's not like he was a bum while in Pittsburgh, he'd already had a 30 goal season. Just bad trading by one GM.January 23, 2003 at 12:36PM View BBCode
I think a good middle ground would be to have a draft lottery. Select the order for the amateur draft randomly among everyone who didn't make the playoffs. That way there is no incentive to finish with the worst record, but you're also not overly punishing weaker teams.January 23, 2003 at 03:22PM View BBCode
If the lottery were set up like the NBA's, I think it would be a great idea.January 23, 2003 at 05:45PM View BBCode
I think a lottery would be cool, but I don't think it would do much to prevent tanking. You still get more ping pong balls for losing games. It might help out a little bit.January 23, 2003 at 05:54PM View BBCode
Not if you made the draft order completely random among all non-playoff teams. In other words, give everybody one ping-pong ball. The down side to this, of course, is that real bad teams are as likely to get the 14th pick as the 1st.January 23, 2003 at 07:36PM View BBCode
I think it absolutely needs to be weighted, otherwise the really poor teams will lose a chance of becoming better anytime soon.January 23, 2003 at 10:51PM View BBCode
I don't much see the point of a lottery; if it's not weighted, it's extremely unfair to the bad teams trying to rebuild. If it is weighted, then what's the point - just keep the inverted order of the regular season.January 24, 2003 at 12:21AM View BBCode
I argee %110 with dawgfans idea. If i knew that my teenagers who are in the bigs now would be growing significantly better in the minors then i would certainly have more veterns in the bigs and then I would not have a team that will struggle to win 20 games. That would solve the problem much better then a draft that can allow the rich to get richer.January 24, 2003 at 12:22AM View BBCode
Not to get too exotic here, but one way to change the draft order and not overly penalize the worst teams would be to give, say, the top two picks to the two worst teams, THEN go in actual order of the standings rather than reverse order (minus the playoff teams, which would still go last). That way, the truly awful teams get those first picks, but if you know your team isn't THAT bad, you might as well compete as best you can if you're thinking about improving draft position. This wouldn't eliminate tanking, but at least curb it, and if the worst thing that happens is that the third worst team in the league ends up with the 14th pick instead of the third, that's not that big a deal.January 24, 2003 at 06:06AM View BBCode
Dawgfan: "...revamping the player improvement formulas so that you don't necessarily have to make a young guy a starter for the entire season to reap the maximum development."January 24, 2003 at 06:08AM View BBCode
I kinda worked out the numbers, but feel free to pick it apart and let me know if something like this might work. It seems to me that a simple age check before calculating the offseason might do it, but I don't know for sure.January 24, 2003 at 08:17AM View BBCode
Brad, I understand that your idea is to make it so we only play our teenagers for a small portion of the season and then demote them (or at least I think I know what your idea is :)January 24, 2003 at 09:12PM View BBCode
I agree with Andrew's take. I think the best way to minimize the incentive to bring in the kiddie corps and suffer through horrible seasons is to make the minor league development system more sophisticated and realistic.January 25, 2003 at 08:37AM View BBCode
definitely disagree with Brad and agree that kids should learn more in the Minors than in the Majors, other than the occasional super stud.January 25, 2003 at 03:39PM View BBCode
Yeah, I agree with you guys. I hadn't thought about the possibility of creating superstuds by this. It was just an idea so owners would be less likely to play their kids in the Majors. I like dawgfan's idea though. (I just thought there was already something in place that kept teenager from maximum improvement by playing in the Majors. I guess I was wrong...)Pages: 1