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dirtdevil

some ideas

August 21, 2013 at 03:13PM View BBCode

a few thoughts, maybe mostly cosmetic, but I think they could improve some things.

1) have "scout draft class" default to quarterbacks rather than all positions in the same way that "player rankings" does. scout draft class takes forever to load properly and I am very seldom actually wanting to see the entire class at once. if it loaded to QB (or whatever position) it wouldn't take as long to load and people could start navigating sooner. "all positions" would remain as an option for those who want to look at it. i'd also be in favour of having it default to "senior" rather than "freshman".

2) in the ammy draft position limit section split RB into HB and FB, S into FS and SS and add overall totals for OL and DL. there are lots of times where I wouldn't mind drafting a FB or HB but not the other one, or i'd like a HB in the 1st or 2nd but not want a FB until the 3rd and right now there's no way to do that. there are also lots of times where i'd like to draft, say, 2 OL. but with 3 OL positions, I can't do that easily. if I set them all to '2' I could end up drafting 6 OL. if I set them all to 1 I might still end up with 3, or I might miss out on a second top G or T if I've already drafted one earlier and get an inferior OL later.

3) add some play by play language to identify checkdowns by the qb. I don't know how many times I've seen people upset that their qb threw a short pass when they had a long one called. if we could add something like "qb can't find a receiver downfield" to show he checked down because of coverage and maybe "qb doesn't like the downfield options" to show where he checked down due to low agg that might reduce some of those complaints as well as adding a layer of detail for those who enjoy that aspect.

i'm not going to get into things like more playcall options, defensive stats or returning fumbles that I think most would like to see because I recognize that they are on a completely different level of complexity. but these few thoughts might be easier to institute and they would at least show some movement forward.
Hodor

August 21, 2013 at 04:45PM View BBCode

Originally posted by dirtdevil
2) in the ammy draft position limit section split RB into HB and FB, S into FS and SS and add overall totals for OL and DL. there are lots of times where I wouldn't mind drafting a FB or HB but not the other one, or i'd like a HB in the 1st or 2nd but not want a FB until the 3rd and right now there's no way to do that. there are also lots of times where i'd like to draft, say, 2 OL. but with 3 OL positions, I can't do that easily. if I set them all to '2' I could end up drafting 6 OL. if I set them all to 1 I might still end up with 3, or I might miss out on a second top G or T if I've already drafted one earlier and get an inferior OL later.


This one is really important.
This one really is a problem every single draft and imho affects the game play.

Also, there should be a more options for the draft, not sure how complicated that would be, but adding a drop down menu ("max players to draft at this position") per round instead/besides the overall, or the ability to create/customize some rules ("max 1 olinemen in the first 3 rounds, max 2 olinemen in the last 4") should be at least on the back of the devs minds for future changes.

---

the other two, I can live without 'em.
emidas

August 21, 2013 at 05:56PM View BBCode

#2 and #3 are huge, huge Quality of Life improvements. I would even argue #2 is a necessity. Too many times I've drafted too many running HB's, not enough blocking FB's, and vice versa.
skycoyote

August 21, 2013 at 06:09PM View BBCode

I agree that #2 and #3 would be major enhancements (especially #2, which is really needed). I can live without #1.
Aparicio

August 21, 2013 at 08:56PM View BBCode

on't agree to #1, but fully like #2; #3 is not a bad idea, either.

-AP
Tincan

August 21, 2013 at 09:53PM View BBCode

#1 would be useful, and I definitely agree on #2 and #3.
Splinter

August 21, 2013 at 10:38PM View BBCode

I endorse all.

On #3, the screen somwhat acts as a checkdown in SD but its really not in RL. A screen is a designed play, not a second option.

And can we get rid of dodged/broken tackles. The self esteem of my defensive backfield are at an all-time low.
Splinter

August 21, 2013 at 10:55PM View BBCode

This is an old comment of mine from another thread dug up from the Beta testing forum:

I've said this before but the hot read should not be so often called a screen. Frankly it doesn't have to be called a hot read.

I think of a hot read as just a quick timing pass...a post, a quick screen to the WR or a jump ball down the sideline. It is a reaction based more or less on a PRESNAP read.

What we have is more of a progression, not a reaction. It just doesn't feel right 'looking' for a hot read.

If a guy can't find a hot read...he should run, go down or throw it away. He doesn't get to throw downfield if he can't find a hot read.

IF the QB reacts to a blitz, he makes a play.
IF the high execution WR also reads the blitz, a pass is completed.

If not, it falls incomplete. The athletic QB might dance out of trouble, the pocket QB who is smart throws the ball, the dumb QB does something dumb.


My text might be something like:
The linebackers are blitzing!...

Cousineau sees the blitz and throws... a quick slant/a screen/a deep fade to xyz
or
Cousineau escapes the rush/blitz ... and passes to xyz/and throws the ball away/and runs for x yards/
or
Cousineau is under (heavy) pressure
Cousineau is sacked
or
Cousineau is under (heavy) pressure
Cousineau throws it away
There is a flag on the play (grounding)

Frankly, I would like to see the 'escapes the rush' element that captures the value of the athletic QBs.

And instead of the hot read text rythm we have, the QBs go through their progressions where in some cases the play ends in ... 'dumps the ball off to xyz RB (that has good execution/catching skills.)
Closer

August 21, 2013 at 11:48PM View BBCode

I am in agreement with #2. The more diversity allowed in choosing positions in the draft is fantastic with me. Drafting is very important. Theres nothing productive in drafting something you didn't need when you've tried everything to insure you get what you do need.

#3 also I am with 100%. Since the visuals are so rudimentary (dynavision) that you cannot differentiate a sideline pass from a toss over the middle any language to give information would be great. And that goes for all plays. The more language the better for me.
Wildcat

August 22, 2013 at 04:21AM View BBCode

I like all suggestions, although #2 seems to be most urgent, #1 and #3 would be nice to have
I would actually like to see more language changes in #3. what I mostly get upset about is when my team tries to go on 4&4, my RB runs for 4 yards and... the other team gets the ball. I fully understand why it happens, some inches are missing, I would just like to see it read that my RB ran for 3 yards. so it's clear from the beginning that the attempt failed. so if he runs for 3,9 yards, it should read 3 yards and I guess less people would be angry with AFE...
Admin

November 21, 2013 at 11:00PM View BBCode

Originally posted by dirtdevil
1) have "scout draft class" default to quarterbacks rather than all positions in the same way that "player rankings" does. scout draft class takes forever to load properly and I am very seldom actually wanting to see the entire class at once. if it loaded to QB (or whatever position) it wouldn't take as long to load and people could start navigating sooner. "all positions" would remain as an option for those who want to look at it. i'd also be in favour of having it default to "senior" rather than "freshman".

When the next updates are installed, hopefully by or soon after month end, this will default to Senior QB's.

Chris
Admin

November 21, 2013 at 11:05PM View BBCode

Originally posted by dirtdevil
2) in the ammy draft position limit section split RB into HB and FB, S into FS and SS and add overall totals for OL and DL. there are lots of times where I wouldn't mind drafting a FB or HB but not the other one, or i'd like a HB in the 1st or 2nd but not want a FB until the 3rd and right now there's no way to do that. there are also lots of times where i'd like to draft, say, 2 OL. but with 3 OL positions, I can't do that easily. if I set them all to '2' I could end up drafting 6 OL. if I set them all to 1 I might still end up with 3, or I might miss out on a second top G or T if I've already drafted one earlier and get an inferior OL later.


This is actually harder than it sounds. I am considering a different alternative, which would be to run each round separately a half hour or hour apart so you could adjust between rounds; that might help accomplish what you want, although it does require more work.


3) add some play by play language to identify checkdowns by the qb. I don't know how many times I've seen people upset that their qb threw a short pass when they had a long one called. if we could add something like "qb can't find a receiver downfield" to show he checked down because of coverage and maybe "qb doesn't like the downfield options" to show where he checked down due to low agg that might reduce some of those complaints as well as adding a layer of detail for those who enjoy that aspect.

This will come; step 1 was reducing the overall database size which has been done so now I can start adding detail.


i'm not going to get into things like more playcall options, defensive stats or returning fumbles that I think most would like to see because I recognize that they are on a completely different level of complexity.


All three have the same answer, "requires the new engine", for which design is moving forward although I had to take a break to do some baseball updates.

Chris

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