casperthegm
31-0 lead blown
November 25, 2013 at 01:32AM View BBCode
Nicely done by blakjak's Edmonton team. Painful to watch my guys fold like a cheap lawn chair and lose in ot. The first thing that came to my mind when we got that lead was I hope we don't blow it....
nhat8121
November 25, 2013 at 01:42PM View BBCode
38-7 lead...I don't get it. I don't even see any turnovers.
nhat8121
November 25, 2013 at 10:42PM View BBCode
wow, that team has a thing for come back. that simbowl 4th quarter was crazy. scaryyyy. another OT coming up.
blakjakshalak
December 01, 2013 at 01:04PM View BBCode
Sorry...late on this. I saw that, crazy!! I haven't been managing the team very aggressively. I check in a couple of times a week and keep the roster current but that's about it. It seems the less involved I am, the better the team does :rolleyes:
Admin
December 04, 2013 at 08:06PM View BBCode
Originally posted by blakjakshalak
Sorry...late on this. I saw that, crazy!! I haven't been managing the team very aggressively. I check in a couple of times a week and keep the roster current but that's about it. It seems the less involved I am, the better the team does :rolleyes:
This is something I actively worry about, in that the game's automatic management is sometimes too good. For example, the earliest version of the game would use exact numerical ratings to put players in the formations if you did not have a depth chart, so if you had, say, two B+ players and didn't know which was better, you were actually better off leaving the decision up to the game because it would always put the best player in. Now it uses fuzzier numbers but it is still pretty efficient. On the baseball side, autopromotes tend to select the youngest, worst players so unruddered teams get progressively worse.
Similarly, the default strategies are pretty basic, and hopefully even a small amount of tweaking will make your team perform better, but perhaps this is not always the case.
Of course, any one team is a small sample size.
Chris
blakjakshalak
December 04, 2013 at 10:06PM View BBCode
I have all my strategies in place and I keep the roster current. It's not representative of an abandoned team at all. I used to tinker constently with my teams but now I find that once I have them set up the way I want them I don't have to much of anything.
I think maybe if there is a concern it's that if strategy profiles are more or less equivalent, relative differences in the level of talent between teams should make more of a difference. The aspect of the game that I've neglected most is the draft so I don't have a lot of great players, yet the team is competetive.
RichNYC1
December 08, 2013 at 02:18AM View BBCode
As long as you have your Advanced Settings completed the game will play the way you plan it at the key moments, which makes it much less important to be adjusting your playbook during a game. It also lessens the importance of having the right gameplan (playbook) against each team because you can set a specific play for every situation.
I think the game is playing well and I think the players talent levels are right where they should be.. talent levels vary league by league for sure, but they are generally in the right place. I think its great that you dont need a lot of red letter (overall) players to be competitive like in SD baseball. Role players are very important in this game and I think makes it more interesting.
If there was one thing I´d like to see more its serviceable QB¨s. Its the most important position, by far, and I think there should be a few more per league.
sjpode
December 17, 2013 at 02:16AM View BBCode
I don't understand how a team leading by a wide margin can end up losing by giving up 20 pints in the fourth qrtr. Happened 4 times in 6 weeks and has happened a bunch more, and not just to me. That should not be happening even by computer standards.
casperthegm
December 17, 2013 at 02:36AM View BBCode
It can happen for a number of reasons, some random events which will happen in a game, some are turnovers, sometimes bad game planning, sometimes due to good game planning by the team making the comeback, and sometimes bad luck; like knowing an onside kick is coming and still not stopping them from recovering (make sure you set your onside return depth chart). Bottom line is it can and does happen here and real life. Ask Tony Romo, or conversely Frank Reich.
Admin
December 18, 2013 at 08:52PM View BBCode
Football can be an odd game at times. Your offense can put up 500 yards in a game but the only yards that count are the ones that cross the goal line. One moment of inattention or poor execution can stop a drive and swing the momentum. IN Sim terms, an owner that takes the time to look at the game and adjust his strategies or depth chart quarter by quarter is going to have an advantage over someone who only checks in at the end of the game. And any game that uses random numbers at some point is going to have those numbers conspire for unusual events.
In fact, one of the challenges in creating a simulation is making sure that these unusual events
can happen. It is so easy for a sim to generate a perfectly average game, and there are some hings that can happen in real football that not only could never happen in the sim, but would be screamed at as unrealistic if they ever did happen ([url=http://www.youtube.com/watch?feature=player_detailpage&v=mfebpLfAt8g#t=5]Cal/Stanford 1982[/url], [url=http://www.youtube.com/watch?feature=player_detailpage&v=CAOK43zgi7w#t=22]Dan Connolly[/url], [url=http://www.youtube.com/watch?v=7xMDIcsUMmA]Franco Harris[/url], [url=http://www.youtube.com/watch?feature=player_detailpage&v=3HMkNumMW2I#t=2]Jim Marshall[/url] and others, I'm looking at you) in a sim game.
There is an additional factor in the football sim: Sim owners don't feel the pressure that real NFL owners do, so they have latitude to play in a way that a real NFL coach might not. For example, statistical studies show that teams mathematically should go for it on 4th down more often than they do in real life, but NFL coaches don't go for it often because those decisions will be second-guessed when they go wrong. The default behavior in the sim is to play the way an NFL coach does, but an owner who goes for it on 4th down more often will likely have more success over time. Owners who pay little attention to Execution are more likely to have turnovers or penalties which can shift the momentum of the game. People can set up wacky strategies that are successful because they are unexpected.
Finally there is a tendency for us to notice and remember the unusual more than the usual. Comebacks stand out in our memory (especially against our own teams), so they can seem to be occurring more than they actually are.
Does that mean the sim is perfect and comebacks can't possibly be due to errors in the sim? Of course not. But both teams are playing by the same rules; there is almost no code in the sim for one team to "nerf" the game; the potential exception is the code that starts subbing in the second string if you are ahead by more than 28 points in the 4th quarter, but your starters come right back if your lead drops to 28 or less so I doubt this would be the cause of a comeback. Nevertheless I am going to give owners the ability to control this behavior.
Chris
dirtdevil
December 18, 2013 at 09:59PM View BBCode
Originally posted by sjpode
I don't understand how a team leading by a wide margin can end up losing by giving up 20 pints in the fourth qrtr. Happened 4 times in 6 weeks and has happened a bunch more, and not just to me. That should not be happening even by computer standards.
with tears in my eyes, may I present for discussion the jerry jones era dallas cowboys? or the 2012-13 Denver broncos? it happens more in real life than we like to think. it should happen here, too. also, our sim bits are less likely than real life players to think a game is out of reach, so they tend to keep playing with their best effort. that can matter.
Admin
December 18, 2013 at 11:17PM View BBCode
Originally posted by dirtdevil
also, our sim bits are less likely than real life players to think a game is out of reach, so they tend to keep playing with their best effort. that can matter.
Good point, morale is not simulated; they will continue to play as if they can win.
Also, if you find the other team is making comebacks against you, check your lead protection settings to balance trying to continue to score versus minimizing turnover opportunities.
Chris
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