Sim Dynasty

View Old Forum Thread

Old Forum Index » Football Beta Testing » Football Beta Test Discussion » Really????
JoeyMac08

Really????

July 17, 2014 at 01:25AM View BBCode

Not only did I give up a huge pass the very next play after I take the lead but then turn around and miss an 18yd field goal with zero wind and a 90 accuracy kicker!!!!! Very hard to believe this outcome.
casperthegm

July 17, 2014 at 01:44AM View BBCode

No wind either. A kick from the one yard line...that sucks. I'm probably not understanding the play by play correctly but it looked like that 58 yard td pass at the end had an 82% for a completion. That can't be right, is it?
JoeyMac08

July 17, 2014 at 02:24AM View BBCode

Yep 82% chance of completion. Doesn't seem right.
shbo2

July 17, 2014 at 02:35AM View BBCode

Well it was a corner blitz that got no pressure so a 25 yard throw with no wind to a guy running down the field with nobody covering him should be pretty easy. :P
RichNYC1

July 17, 2014 at 02:38AM View BBCode

Kicking is to hard now. But its the holder thing I dont like. I never get a good hold from anyone. I actually had a designated holder last season until injuries forced me to release him. The holders aren't that bad in the pros.
dirtdevil

July 17, 2014 at 02:42AM View BBCode

Originally posted by shbo2
Well it was a corner blitz that got no pressure so a 25 yard throw with no wind to a guy running down the field with nobody covering him should be pretty easy. :P

that is an excellent point.
Admin

July 17, 2014 at 04:59PM View BBCode

Originally posted by RichNYC1
Kicking is to hard now. But its the holder thing I dont like. I never get a good hold from anyone. I actually had a designated holder last season until injuries forced me to release him. The holders aren't that bad in the pros.


Kicking hasn't changed in ages. That said, you all know me well enough at this point to know that nothing is ever a 100% chance of success, even a field goal from the one yard line. The calculated chance of success on JoeyMac08's kick was 98%, even with the poor hold, but 98% is not 100%. It is fairly safe to say if he had gotten a good hold, he probably would have made it. Of course it was literally the last second of a Sim Bowl, and if that had happened on the main site I'd have had a riot from whoever was on the receiving end of that. He just got the worst possible break on the numbers that make up that calculation.

Chris
RichNYC1

July 17, 2014 at 07:26PM View BBCode

Zeta -

In 1960 there were 12, 50+ yard FG attempts. (5 made)
1980 there were 9 attempts (5 made)
2000 there were 7 attempts (3 made)
2020 there were 13 attempts (7 made)
2032 there were 6 attempts (5 made)
2033 there were 4 attempts (3 made)

Maybe itīs that the kickers are bad, maybe itīs the owners not trying longer FGīs because itīs become easier to go for it.

There were 143, 50+ yard attempts in the NFL in 2013 and 151 in 2012. I didnt count all the makes but in 2013 67% were succesful.
JoeyMac08

July 17, 2014 at 10:14PM View BBCode

I'm not that upset about it. I wish it was played real time cuz I would have went for it. Think of that Super Bowl ending.....1 yard line with 1 second left down by 3 and they go for it!!!
Admin

July 18, 2014 at 04:48AM View BBCode

Maybe the Zeta settings are too conservative, most of the teams are on the defaults. Also, a lot of Zeta teams are using sub-par kickers.

Chris
blakjakshalak

July 18, 2014 at 11:32AM View BBCode

Originally posted by dirtdevil
Originally posted by shbo2
Well it was a corner blitz that got no pressure so a 25 yard throw with no wind to a guy running down the field with nobody covering him should be pretty easy. :P

that is an excellent point.


Yes it is. This kind of thing should happen more. I always wondered why when the QB beats the blitz it's not a bigger play more often. I remember a ways back it used to happen with more frequency where the QB would check down on an all out blitz, the receiver would dodge a tackle and was gone. It makes sense that this kind of thing should happen more than it does now. There needs to be a tangible risk to blitzing. I remember that something was adjusted or dialed back in response to the perception that offenses were burning the blitz too often...I may be wrong, this was early on.
casperthegm

July 18, 2014 at 01:37PM View BBCode

Yeah, the kick sucked but this play I can see happening. You live by the sword, you die by the sword. I'd probably lay back in a normal 4-2-5.
RichNYC1

July 18, 2014 at 09:07PM View BBCode

I think Jack is dead on. When you blitz and dont get pleasure or heavy pressure you should get strafed.
blakjakshalak

July 19, 2014 at 02:06PM View BBCode

Originally posted by RichNYC1
I think Jack is dead on. When you blitz and dont get pleasure or heavy pressure you should get strafed.


I get no pleasure from the blitz, I do it because I have to:P
RichNYC1

July 19, 2014 at 05:05PM View BBCode

Look at the completion chance %īs when there is no pressure. Its 80%+ vs a good QB and in the 70īs vs a decent guy. If you don't get on the QB the whole thing cascades on your defense because the opponent can dominate the ToP, dinking and ducking while wearing you out. No matter what sub settings you believe in, you get offensive players playing defense because your whole defense is exhausted. God forbid you have a quick turnover or a 3 and out in the 2nd half.

[Edited on 10/04/06 by RichNYC1]
Admin

July 21, 2014 at 07:41PM View BBCode

Originally posted by blakjakshalak
I remember that something was adjusted or dialed back in response to the perception that offenses were burning the blitz too often...I may be wrong, this was early on.


If I recall correctly I made this more dependent on Execution so only the best Executing quarterbacks pull it off often.

Chris
blakjakshalak

July 24, 2014 at 03:10AM View BBCode

Originally posted by Admin
Originally posted by blakjakshalak
I remember that something was adjusted or dialed back in response to the perception that offenses were burning the blitz too often...I may be wrong, this was early on.


If I recall correctly I made this more dependent on Execution so only the best Executing quarterbacks pull it off often.

Chris


As it should be. That rings a bell
Admin

July 25, 2014 at 01:26AM View BBCode

Originally posted by RichNYC1
Look at the completion chance %īs when there is no pressure. Its 80%+ vs a good QB and in the 70īs vs a decent guy. If you don't get on the QB the whole thing cascades on your defense because the opponent can dominate the ToP, dinking and ducking while wearing you out. No matter what sub settings you believe in, you get offensive players playing defense because your whole defense is exhausted. God forbid you have a quick turnover or a 3 and out in the 2nd half.

[Edited on 10/04/06 by RichNYC1]


There were many times where I got complaints that "it was too easy to complete passes under pressure", so eventually adjustments got made. Well, if the completion rate with pressure goes down, completion rates without pressure go up, making it to where you have to get pressure. The easiest way to do that is blitz, but if you blitz and DON'T get pressure then you are really in trouble.

I really am tempted to leave the completion rate visible, but I would get swamped with "Why was my completion rate so high (or low) on this play?" But I would like to find a way through wording to express that a pass had a particularly low or high success chance.

Chris
Hodor

July 25, 2014 at 04:21AM View BBCode

Probably as commentary AFTER the play is completed... "That was an amazing pass! xxxxx is showing that he can play like an elite QB in this league!", "I can't believe he couldn't reach his receiver, it was a pretty easy pass", "And he missed him! I'd say 9 out of 10 times that pass is completed!"

Also, you can hint something like "the receiver is open! it should be easy to connect!" etc.

(Ok, I admit that I don't have a clue of what kind of comments make NFL broadcasters, but surely there must be something along those lines).
RichNYC1

July 26, 2014 at 03:22AM View BBCode

Originally posted by Hodor
Probably as commentary AFTER the play is completed... "That was an amazing pass! xxxxx is showing that he can play like an elite QB in this league!", "I can't believe he couldn't reach his receiver, it was a pretty easy pass", "And he missed him! I'd say 9 out of 10 times that pass is completed!"

Also, you can hint something like "the receiver is open! it should be easy to connect!" etc.

(Ok, I admit that I don't have a clue of what kind of comments make NFL broadcasters, but surely there must be something along those lines).


I like that idea.
sjpode

July 30, 2014 at 03:15AM View BBCode

Unless I am wrong... I thought safeties were supposed to rotate over and cover on CB blitz. That is what would happen in pro game. Should be interceptable balls and inc on those plays also.
Pass incomplete due to extreme pressure on QB would be what I would say.
Also would be nice to see a few of these new programs rolled out to premium leagues,.
Thanks for your support.
irishman36

July 31, 2014 at 03:39AM View BBCode

I personally hate the seeing the percentage in the passing game. It takes away the feel of a "radio" broadcast you get when watching the games otherwise. Plus it just pisses me off when I see 80% chance of completion then its incomplete. I'd rather not know.
Admin

August 01, 2014 at 08:24AM View BBCode

Originally posted by sjpode
Unless I am wrong... I thought safeties were supposed to rotate over and cover on CB blitz. That is what would happen in pro game. Should be interceptable balls and inc on those plays also.
Pass incomplete due to extreme pressure on QB would be what I would say.
Also would be nice to see a few of these new programs rolled out to premium leagues,.
Thanks for your support.


The safeties do cover but they are covering a large territory so they aren't as effective, so receivers tend to be more open in those situations.

I'd like to get all of this rolled out ASAP, but unfortunately I have spent the last few days cleaning up foul language on the boards, fixing offensive player and team names, and mediating personality disputes between owners rather than writing code. So I am running a bit behind (which is why I am still doing support at 4AM).

Chris

Pages: 1