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jgarcia8380

Time Management - End of Game

July 31, 2014 at 08:24PM View BBCode

At the 2 minute warning the clock stopped.
My next play, 2nd down, we run the ball down the middle of the field for 4 yards.
From there, we took a LONG huddle, since the opposing team had no TOs left.
Somehow, between the run play and the long huddle, only 5 seconds passed.
On the next play, third down, another long huddle produced a 43 second runoff in time. Thats what should have happened on 2nd down.
That five second runoff is about to cost me a game.
The opposing team scored the game tying touchdown on their final play of the game, a play that started with 22 seconds left on the clock. The proper time runoff on my second down would have ended the game before this play.
Prior to this game tying play, the opposing team completed a 54 yard pass,20 of which were after a broken tackle, and lined up for the game tying play all within 8 seconds with no spike or timeout, impossible.

[Edited on 7-31-2014 by jgarcia8380]

[Edited on 7-31-2014 by jgarcia8380]
dirtdevil

July 31, 2014 at 08:53PM View BBCode

link?
jgarcia8380

July 31, 2014 at 09:15PM View BBCode

http://football.simdynasty.com/boxscore.jsp?boxscoreid=308391&thid=30428&qtr=4


Thanks for looking into these things. Hopefully I just missed something
dirtdevil

July 31, 2014 at 09:24PM View BBCode

I think the confusion is from what the time on the left represents. if I'm following things correctly, that time is actually the time the prior play was over, not the time the current one started. so after the two minute warning, the second down run took 5 seconds to 1:55. you then huddled, came to the line and ran again on third down, with that play ending at 1:12. you then huddled again before punting, with the return being stopped at 0:30. the 50-yard bomb took 8 seconds, as the clock was stopped on the change of possession. but with the clock running it takes 19 seconds for the other team to get up to the line and throw it into the end zone.

so it looks like the clock was actually running the way you (and probably everyone else) would expect it to, it's not as easy to follow as it could be.
jgarcia8380

July 31, 2014 at 09:35PM View BBCode

Looking back at it, I think the play clock was correct. The 40 sec run offs would be on 3rd and 4th down. So that's fine right? Still interesting that a sack/ fumble right before the 2min warning would take 22 seconds but 54 yard catch and run plus getting all those lineman to pass proect and then run 60 yards to lineup would only take 8 seconds
jgarcia8380

July 31, 2014 at 09:36PM View BBCode

You are right. Thank you Makes perfect sense now

[Edited on 7-31-2014 by jgarcia8380]
Admin

August 03, 2014 at 08:47PM View BBCode

That is correct. The time on the play is the end of the prior play. At the time the line with the clock is written to the database, the time of the actual snap is not known yet.

Chris

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