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Maze

Round 1 Future All-Stars / Hall of Fame Bound - Truly Unrealistic

June 21, 2015 at 12:57AM View BBCode

It amazes me how in Sim D - researching what round each current (WBL) all-star bound player in which 90% were drafted in round 1. For the ones up for an award? 90% were drafted in round 1.

This is absurd. In no way realistically all-star players all come from the first round. As a matter of fact, real live baseball is the most difficult sport to analyze and project what a player will do no matter what round they're selected. Many of the first 15 picks by each team - a few will make it to the show.

Outside of the health issue, this is another flaw in the game. A player's development determines their success - not when they're drafted. The problem is that #1 selections in Sim D become extremely more valuable than even the #2 pick. Picks 3-7 and especially the undrafted can forget about being able to compete (forget about being an all-star) in overcoming against those who were picked in round 1.

This in one of the reasons teams such as Montreal has made the playoffs in 20 consecutive seasons. By snatching away #1 picks from other contestants knowing any picks after that will more than likely deemed as second tier. This is an awful way to learn that the set-up is to get as many number ones - in order for your team to eventually dominate.

How can Sim D carry variance in so many factors of the game - except not in proper health and draft selections? Why can't a player taken in the 5th round (or one undrafted) develop into hall of fame stats? - SINCE 1950 (70 years!!)

Totally false and makes playing Sim D less interesting. Peering at the wavier wire knowing that no past number ones falling flat ... knowing a #4 or #5 shall never have hall of fame stats ... ABE may have gone brain dead simulating true baseball.

For all those number one draft snatchers - that's no evaluation to commend. This message is dedicated to all the MLB hall members drafted after round three.

Long ago, made a suggestion entailing baserunning and outfield assists - and ABE fixed the glitch allowing owners more variance in on their running/defense strategy.

The request is to evolve Sim D - so variance is in all aspects of the game - instead of the fix of round 1/pitching health ratings.


Maze :yawn:
kaycee617

June 21, 2015 at 01:48AM View BBCode

Variable development leagues are already a thing so to some extent the problem you see only exists because you aren't playing in the leagues where its been fixed. I don't have any experience in those leagues so I can't speak to how much it actually varies but the concept is already out there.

Even then the biggest reason later picks don't work out is just that they aren't as good. How do you propose to change that? It seems to me the simplest way to accomplish that would be have the draft classes give either less information or inaccurate information. But if you don't like teams trading for picks and staying competitive, how is that better? It would take far less skill to randomly get some A overall player in the 5th because everyone thought he was a D then to actually trade for the pick where he should have gone.
paulcaraccio

June 21, 2015 at 01:59AM View BBCode

are you familiar with Variable Improvement? It's an optional feature in private leagues. 11 leagues that use it currently have openings:

http://simdynasty.com/leaguesearch.jsp?payment=any&gpd=any&plus=any&hidden=any&minoric=any&var=yes&inj=any&ret=any&mentor=any&teammentor=any&winmentor=any&salary=any&mode=search
paulcaraccio

June 21, 2015 at 02:07AM View BBCode

there's also the recently added option to hide plus/minus from the draftees grades. Turning that on would naturally push some shouldve-been-1st rounders down into the 2nd.

the game has to be somewhat predictable, or it wouldn't be interesting.
Maze

June 21, 2015 at 02:46AM View BBCode

Originally posted by kaycee617
Variable development leagues are already a thing so to some extent the problem you see only exists because you aren't playing in the leagues where its been fixed. I don't have any experience in those leagues so I can't speak to how much it actually varies but the concept is already out there.

Even then the biggest reason later picks don't work out is just that they aren't as good. How do you propose to change that? It seems to me the simplest way to accomplish that would be have the draft classes give either less information or inaccurate information. But if you don't like teams trading for picks and staying competitive, how is that better? It would take far less skill to randomly get some A overall player in the 5th because everyone thought he was a D then to actually trade for the pick where he should have gone.

There are some number ones who were a bust - while some like Greg Maddux selected in the late rounds who wind up making the hall. BaseballReference.com will show some players taken early are awesome and terrible - vice versa for mid to late rounders carry the same variable.

Naturally, here in Sim D (the dynasty league) there are no players lost to career ending injuries - plus, very rare for player drafted after round 2 to even make the all-star squad. Thus, trading away a #1 seems irrational knowing in 3 to 6 years, the player will be a stud without worry of career ending injury. As a matter of fact - no player in the WBL has had a career ending injury. The Dynasty Leagues should be re-titled "the First Round All-Star Dynasty League" - Maze
WillyD

June 21, 2015 at 02:51AM View BBCode

If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.

This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.
Maze

June 21, 2015 at 02:53AM View BBCode

Originally posted by paulcaraccio
there's also the recently added option to hide plus/minus from the draftees grades. Turning that on would naturally push some shouldve-been-1st rounders down into the 2nd.

the game has to be somewhat predictable, or it wouldn't be interesting.

The game should be about variance - which is baseball. To have all these attributes - knowing a dominant SP will always shine vs late-rounders is no fun. The same can be said for early selected hitters. Where is the fun? Nobody could predict Greg Maddux would win over 300 games coming out of Las Vegas. Variance allows career years from sub-par players. Every single pitch thrown has variance.
Maze

June 21, 2015 at 03:00AM View BBCode

Originally posted by WillyD
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.

This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.

Variance is what we're looking for. Not complete realism- it's all fantasy. Even this discussion. Still, after years of the same thing, shouldn't there be some evolution to Sim D? Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...
kaycee617

June 21, 2015 at 03:13AM View BBCode

Originally posted by Maze
Originally posted by WillyD
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.

This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.

Variance is what we're looking for. Not complete realism- it's all fantasy. Even this discussion. Still, after years of the same thing, shouldn't there be some evolution to Sim D? Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...


Anyone who doesn't know going in that higher picks are better than lower picks isn't going to be helped out by having it explained to them. Also if your argument is having #1 or #2 overall picks are the only way to win then you are completely wrong. I have regularly competed with and less regularly beaten teams with top 5 picks up and down the rotation and lineup with teams made up of low first and second round picks. The last time I had a bad enough record to get the #1 overall pick I traded the guy without him playing a game for me.

[Edited on 6-21-2015 by kaycee617]
piper108

June 21, 2015 at 03:25AM View BBCode

Originally posted by Maze
The game should be about variance - which is baseball. To have all these attributes - knowing a dominant SP will always shine vs late-rounders is no fun. The same can be said for early selected hitters. Where is the fun? Nobody could predict Greg Maddux would win over 300 games coming out of Las Vegas. Variance allows career years from sub-par players. Every single pitch thrown has variance.


There is variance in stats, it's all up to chance. Sometimes a player will have a great year out of nowhere, and sometimes a great player will have a down year. It happens.

Have you paid attention to the comments about variable development leagues? I've only played in one for six or seven seasons, but already there have been several useful players come out of the third round, which for the sake of SimD is in the back half of the draft.
WillyD

June 21, 2015 at 02:22PM View BBCode

Originally posted by Maze
Originally posted by WillyD
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.

This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.

Variance is what we're looking for. Not complete realism- it's all fantasy. Even this discussion. Still, after years of the same thing, shouldn't there be some evolution to Sim D? Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...


There's a lot of variance in the stats as well as the development process. With bundling of skills, you never know what the hitter or pitcher will look like once he's developed. I've had hitters with sub-par defense and great hitting splits, become superb fielders, and very disappointing hitters, because more improves went to the defensive splits than to the hitting ones.
pittstlrs

June 23, 2015 at 07:57PM View BBCode

Originally posted by Maze
Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...


Unfortunately you are in a league where one owner takes advantage of the inexperience of new owners. Don't let this fool you into thinking that all veteran owners are like this. There are plenty of veteran owners who help out new owners on a daily basis. I have never seen a new owner turned away when asking for help. The tools are there for the help like the trade advice button on all trades. The message boards hold invaluable information as well. The help is available for those who seek it.
pittstlrs

June 23, 2015 at 08:00PM View BBCode

Originally posted by WillyD
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.

This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.


Are you talking about the Baseball Stars game on the NES? If so, that brought me back to some great times. I loved that game.
dirtdevil

June 23, 2015 at 09:07PM View BBCode

Originally posted by Maze
Originally posted by WillyD
If you want complete realism, SimD may not be for you. There are leagues however, with optional rules, to make the game more detailed and more realistic.

This is a simulation based in part on an old video game (Baseball Stars) that offers some different aspects to baseball that other games and sims do not offer. It's a lot of fun, even if there some improvements that would make it better.

Variance is what we're looking for. Not complete realism- it's all fantasy. Even this discussion. Still, after years of the same thing, shouldn't there be some evolution to Sim D? Or will it always be that the vet owners won't even explain to newcomers that #1 picks (and #2's) is like winning the Sim D lottery? And the value of those picks should not be overlooked? Set up for failure...

as has been said, most of what you are looking for is already available, to varying degrees, in the custom leagues. unfortunately, you have elected to play exclusively in the standardized 'introductory' Dynasty leagues. there's nothing wrong with that, but by design those leagues all use one standard set of rules. if you're looking for more variation in rules and playing systems, as it seems you are, then you need to move into those types of leagues, of which there are many.
Maze

June 24, 2015 at 03:43PM View BBCode

Over-standing there are many types of leagues out there to take part in for one's desire ...

Still, the main topic is placed on passing on a tutorial to incoming new owners for any league.

Once again, if a person signs up today, are they given the info about there are only having five picks, most players drafted late rarely qualify for the show? Is the 411 pass on that a player is automatically given a coaching point even when it reads zero - which means placing a 1 next to the player CP is a wasted point? Is the info passed about pitchers health rating having NO IMPACT whatsoever in trial/dynasty leagues? Does it take a forum just as this to discover regarding these issues and more ... after years of playing on the free side?

Before signing up long ago, read an evaluation report on a majority of simulations leagues ranking Sim Dynasty around 4th. Why? Perhaps it's due to not informing new owners a solid tutorial in order for vet owners to be off the hook of teaching while competing. One thing it did mention was the high number who sign up only to leave - castled as a new owners unsure how the basic strategy of Sim Dynasty game works.

If there were some tutorial - especially grasping that each newcomer be more well informed the major differences between the real thing and simulation e.g health ratings, importance of number 1 draft picks, etc. - a spike up in sign ups is more than likely to be the result. Also, truly believe the basics of the game should evolve - but that's an opinion. A tutorial should climb Sim Dynasty above the number 4 ranked simulation game. Maze
kaycee617

June 24, 2015 at 04:34PM View BBCode

Originally posted by Maze
Once again, if a person signs up today, are they given the info about there are only having five picks, most players drafted late rarely qualify for the show?


This should be intuitive, as long as the average major leaguer can spend more than 5 years there the players drafted in the later rounds are going to be unlikely to make it. At worst this should be clear after one amateur draft, are there really new owners who can't figure out on their own that a D+/D+ 25 year old isn't going to make it? Even if you are just playing in the trial leagues, you can see what kind of players will be in the draft, figuring out some of them suck isn't hard.

Is the 411 pass on that a player is automatically given a coaching point even when it reads zero - which means placing a 1 next to the player CP is a wasted point?


I hope not, thats not true:
"There is also a single CP automatically assigned by ABE to each player on the minor league roster. This means that although it looks as if your minor leaguers all have between zero and five CPs, every minor leaguer technically has between one and six."
http://rules.simdynasty.com/index.php/Sim_Dynasty_Game_Guide#Earning_Major_League_ICs

Is the info passed about pitchers health rating having NO IMPACT whatsoever in trial/dynasty leagues?


Yes
"Health isn't a huge factor for pitchers -- particularly starters."
http://rules.simdynasty.com/index.php/FAQ

Does it take a forum just as this to discover regarding these issues and more ... after years of playing on the free side?...

If there were some tutorial - especially grasping that each newcomer be more well informed the major differences between the real thing and simulation e.g health ratings, importance of number 1 draft picks, etc. - a spike up in sign ups is more than likely to be the result. Also, truly believe the basics of the game should evolve - but that's an opinion. A tutorial should climb Sim Dynasty above the number 4 ranked simulation game. Maze


If people want help when they sign up they can get it, they just have to look under that tab that says "Help."
Maze

June 24, 2015 at 06:58PM View BBCode

Originally posted by kaycee617
Originally posted by Maze
Once again, if a person signs up today, are they given the info about there are only having five picks, most players drafted late rarely qualify for the show?


This should be intuitive, as long as the average major leaguer can spend more than 5 years there the players drafted in the later rounds are going to be unlikely to make it. At worst this should be clear after one amateur draft, are there really new owners who can't figure out on their own that a D+/D+ 25 year old isn't going to make it? Even if you are just playing in the trial leagues, you can see what kind of players will be in the draft, figuring out some of them suck isn't hard.

Is the 411 pass on that a player is automatically given a coaching point even when it reads zero - which means placing a 1 next to the player CP is a wasted point?


I hope not, thats not true:
"There is also a single CP automatically assigned by ABE to each player on the minor league roster. This means that although it looks as if your minor leaguers all have between zero and five CPs, every minor leaguer technically has between one and six."
http://rules.simdynasty.com/index.php/Sim_Dynasty_Game_Guide#Earning_Major_League_ICs

Is the info passed about pitchers health rating having NO IMPACT whatsoever in trial/dynasty leagues?


Yes
"Health isn't a huge factor for pitchers -- particularly starters."
http://rules.simdynasty.com/index.php/FAQ

Does it take a forum just as this to discover regarding these issues and more ... after years of playing on the free side?...

If there were some tutorial - especially grasping that each newcomer be more well informed the major differences between the real thing and simulation e.g health ratings, importance of number 1 draft picks, etc. - a spike up in sign ups is more than likely to be the result. Also, truly believe the basics of the game should evolve - but that's an opinion. A tutorial should climb Sim Dynasty above the number 4 ranked simulation game. Maze


If people want help when they sign up they can get it, they just have to look under that tab that says "Help."

The proof is there in so many vet owners taking over abandon teams from new owners who still can't grasp the STRATEGY...who where vet owner takes control and immediately turns the squad to be much more competitive. Overlooking this makes blind to the notion that not one aspect of Sim D needs an upgrade which is non-sense. Change is constant even when it's dead.
kaycee617

June 24, 2015 at 08:43PM View BBCode

Originally posted by Maze
The proof is there in so many vet owners taking over abandon teams from new owners who still can't grasp the STRATEGY...who where vet owner takes control and immediately turns the squad to be much more competitive.


I'm not sure what you are getting at. Experienced owners being better at the game than new ones doesn't prove anything except that there is some manner of skill involved. It doesn't prove that those inexperienced owners thought they'd be getting all-stars in the 5th round, and it doesn't prove that the game is too hard too learn on your own (and it can't be proof that help and information aren't available because that is untrue). Frankly the game as you seem to want it would have a much steeper learning curve anyway, 'high picks are better than low picks and your players will probably be available' is simple, 'who turns out to be good is random and maybe your top 3 pitchers miss 100 starts between them' is hard.

Overlooking this makes blind to the notion that not one aspect of Sim D needs an upgrade which is non-sense. Change is constant even when it's dead.


Who said the game shouldn't change? Basically all the people you are arguing with are telling you that the 'changes' you've asked for (variable development, help for new owners, more injuries) already exist.
Maze

June 25, 2015 at 03:12AM View BBCode

Originally posted by kaycee617
Originally posted by Maze
The proof is there in so many vet owners taking over abandon teams from new owners who still can't grasp the STRATEGY...who where vet owner takes control and immediately turns the squad to be much more competitive.


I'm not sure what you are getting at. Experienced owners being better at the game than new ones doesn't prove anything except that there is some manner of skill involved. It doesn't prove that those inexperienced owners thought they'd be getting all-stars in the 5th round, and it doesn't prove that the game is too hard too learn on your own (and it can't be proof that help and information aren't available because that is untrue). Frankly the game as you seem to want it would have a much steeper learning curve anyway, 'high picks are better than low picks and your players will probably be available' is simple, 'who turns out to be good is random and maybe your top 3 pitchers miss 100 starts between them' is hard.

Overlooking this makes blind to the notion that not one aspect of Sim D needs an upgrade which is non-sense. Change is constant even when it's dead.


Who said the game shouldn't change? Basically all the people you are arguing with are telling you that the 'changes' you've asked for (variable development, help for new owners, more injuries) already exist.

The rant is not necessarily valid, otherwise - the forum wouldn't be so defensive about new owners be given a better tutorial vs new owners reading the help screen assuming they will grasp strategically how defeat a competing vet owner. The question is, have you Will D taken over an abandon team from a departing new owner? What vet owner hasn't is the real question. Consequently, every person learns at a different rate, a different method - for example, what if the new owner doesn't know how to read? Dominating new owners by way of not revealing a higher quality tutorial carries no weight as champion. far from it...Maze
Maze

June 25, 2015 at 03:35AM View BBCode

http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191

Mathew Marg is a great example - overall number one pick - went 34-0 in 2014. 152-25 W/L record with 8 WS rings. health rating B.

Where is the variance? How important is the number one selection? As mentioned before - truly amazing and unrealistic. Maze
Maze

June 25, 2015 at 03:35AM View BBCode

http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191

Mathew Marg is a great example - overall number one pick - went 34-0 in 2014. 152-25 W/L record with 8 WS rings. health rating B.

Where is the variance? How important is the number one selection? As mentioned before - truly amazing and unrealistic. Maze
Maze

June 25, 2015 at 03:35AM View BBCode

http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191

Mathew Marg is a great example - overall number one pick - went 34-0 in 2014. 152-25 W/L record with 8 WS rings. health rating B.

Where is the variance? How important is the number one selection? As mentioned before - truly amazing and unrealistic. Maze
dirtdevil

June 25, 2015 at 12:38PM View BBCode

Originally posted by Maze
for example, what if the new owner doesn't know how to read?

then I expect they'd have a hard time reading your new tutorial.
kaycee617

June 25, 2015 at 02:52PM View BBCode

Originally posted by Maze
http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191

Mathew Marg is a great example - overall number one pick - went 34-0 in 2014. 152-25 W/L record with 8 WS rings. health rating B.

Where is the variance? How important is the number one selection? As mentioned before - truly amazing and unrealistic. Maze


If your argument is that the drafts tend to be more top heavy than is generally true in reality than that may be correct. But you do have to remember that we only add players through the draft, so superstars should come up more here than in reality. Though you also need to remember that the sample size here is much, much larger than in reality. The real world has had 50 MLB drafts, there are probably more here just on the draft class page.

I have no idea what you mean by 'variance' in this context. Do you mean his performance didn't vary, because it clearly did, and the range is by no means unrealistic, Greg Maddux was more consistent in the 90s. Is it just about that 34-0 season? Because that is a statistical anomaly, it is variance. Is it that you think you can't get good players drafting lower than #1 overall? Because you can, [url=http://simdynasty.com/player.jsp?id=10067565]this[/url] is a 5x CY winner I drafted 12th. [url=http://simdynasty.com/player.jsp?id=9879298]This[/url] is a 5x MVP I drafted 7th. [url=http://simdynasty.com/player.jsp?id=10351385]This[/url] is a 2x MVP I picked up off the wavier wire after he was drafted in the 3rd round. Or is it that guys like the one you posted always go #1 overall, because I am very curious how you propose to fix that. 'Variance' in real drafts isn't a result of random chance and luck (not generally at least), its simply people making mistakes. And it bears repeating (or maybe not since it doesn't seem to be making a difference) variable development is a thing, those leagues exist, if you want to be in a league where top prospects don't pan out for no good reason you can join one. But I will also repeat what I said in my last post, things like that make the game harder, which is fine if thats what you want but is also a very good reason not to make it the standard, if you want to make it easier for new owners to learn the game then keep it simpler.
WillyD

June 25, 2015 at 04:58PM View BBCode

Originally posted by Maze
http://www.simdynasty.com/player.jsp?playername=nobody&mode=stats&id=10272191

Mathew Marg is a great example - overall number one pick - went 34-0 in 2014. 152-25 W/L record with 8 WS rings. health rating B.

Where is the variance? How important is the number one selection? As mentioned before - truly amazing and unrealistic. Maze


You may have picked the worst example possible to make your point. The WBL, and particularly the Montreal squad, is an anomaly in itself. The 34-0 record was achieved by being brought out of the pen early in the game, and picking up cheap wins because the sim can't make judgement calls on who should be awarded the decision.

FYI - I've had 107 CYA's awarded to players of mine, and never had a guy get 30 wins. When owners use starting pitchers in traditional roles, 30 wins is extremely difficult. Some owners, like MON in the WBL, use an alternate strategy with their pitching staff, and can rack up win totals in the 40's and even 50's.

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