July 19, 2009 at 03:17PM View BBCode
How difficult would it be to code in a surgery? Let's say I have a D health guy who is a masher, and I'd like to get his grade to a B.July 19, 2009 at 03:31PM View BBCode
While I am completely opposed to anything that would serve to improve the health of a player, this is the best idea that I have yet heard for implementing it. If we reach a point at which we must do something to improve health, this is the idea that has my vote.July 19, 2009 at 07:24PM View BBCode
sounds pretty cool, but couldn't someone just do that 5 times to get him maxed health or would there be some kind of cap to do so?July 19, 2009 at 09:07PM View BBCode
by bpearly69
pretty cool, but couldn't someone just do that 5 times to get him maxed health or would there be some kind of cap to do so?
July 20, 2009 at 01:18AM View formatted
July 20, 2009 at 03:56AM View BBCode
I would also say there would have to be an age limit on it. A 42 year old isn't going to undergo something like that. Well, most won't. But, since there's no way to code in egos, it's easier to go with the logic of the majority of players.July 20, 2009 at 06:34PM View BBCode
I can't get behind any idea that improves health. At least not unless the way health affects players changes. And I don't think anyone would use this idea on a younger player as it would sacrifice a year of development to improve health. The hitting ratings mean a lot more.July 20, 2009 at 07:58PM View BBCode
not all health problems can be fixed by surgery. some players just get tired easily, some players have unfixable injuries.July 20, 2009 at 10:32PM View BBCode
there's no player in the history of baseball with static health, with the possible exception of Ripken and Gehrig.July 21, 2009 at 12:25PM View BBCode
i still have to say that i'm opposed to any system that potentially improves health for a player without including a parallel system which would include the potential for reducing it. for every player like paul molitor who plays more games later in his career, there's a ken griffey jr who ran into a rash of injuries later in his career as well. there needs to be a balance.July 21, 2009 at 02:40PM View BBCode
Dirt's completely right. With every change that allows us more control over the game and our players, there has to be a variable added. In fact, I'd argue that more players are more injury prone at 35 and older than those of that age who aren't.July 21, 2009 at 03:51PM View BBCode
Paul Molitor had the advantage of DHing, something Griffey couldn't do in Cincinnati because the NL is stubborn.July 21, 2009 at 06:15PM View BBCode
I think the variable inning amounts for pitcher abuse would account for a Mark Prior case. He wasn't a superman as it was, and Dusty Baker just rode every last pitch out of him he could.July 29, 2009 at 12:58AM View BBCode
If we can improve it then luck should have it we could destroy it as well. Surgery gone wrong... staph infection etc. Could end a career.July 30, 2009 at 03:50PM View BBCode
There is an idea on ideascale about improving health-its a bit different than what is described here but if you're interested in it here it isJuly 30, 2009 at 07:13PM View BBCode
Dusty Baker can't be blamed for Mark Prior hitting the disabled list in 2002. Prior was just a walking pane of glass. It's not like pitchers are injured much in SD anyway, though [url=http://www.simdynasty.com/player.jsp?id=5806189]it can get pretty irritating[/url] when it happens.July 30, 2009 at 11:06PM View BBCode
I agree with dirtdevil that there would need to be a counterbalance.July 31, 2009 at 07:43AM View BBCode
I'm not seeing much of a point to this suggestion. The only players this would even be tried on are the ones who aren't developing with extremely low health. It would seem rather foolish to try this on a C+ health player and have their health plummet to C- or lower. So the only players this would make sense for are the ones with terrible health anyway since the penalty affects them the least. If a F health player responds negatively, it wouldn't matter.July 31, 2009 at 06:22PM View BBCode
Chess... you really can not say that no one would do this. Each person has their own amount of risk that they find acceptable. There are bound to be players that would take a really good prospect and try to make that B+ and A+ to get 160 games out of a stud. I would not... but there are those that would.July 31, 2009 at 07:42PM View BBCode
Brex, read over the suggestion again. It's saying to trade a year of development (which is a relative guarantee, especially with OS 22-25 players) for a chance to improve health. Anyone who would trade better production for more games is a fool, plain and simple.July 31, 2009 at 11:34PM View BBCode
Each game started is 0.2 IC and each game finished is another 0.2. Not much I admit... but those add up. Getting an extra 0.4 IC per game started and finished adds up to a nice chunk that can aid development.August 01, 2009 at 09:39AM View BBCode
Brex, you're forgetting about the health multiplier. Low-health players have a higher multiplier so they can actually benefit by starting less. As crazy as that sounds, it's true.August 02, 2009 at 04:48AM View BBCode
Thanks for the info of the health multipliers. I was unaware of that so it does change things a bit.August 02, 2009 at 08:40AM View BBCode
No, they shouldn't. That's why minor league position changes are the way they are now. So new owners can't screw themselves over by training a new position.September 10, 2009 at 02:15PM View BBCode
I think I may have an acceptable compromise on this:Pages: 1 2