September 12, 2012 at 06:53PM View BBCode
Check out this thread, but I'm sure there are others, on this topic.September 12, 2012 at 11:18PM View BBCode
The thing is major leaguers do miss games on a regular basis, not as regimented as once every 5-7 games but the average major leaguer, through injury or fatigue miss 10-20 games a year so how do we recreate that in the sim ?September 12, 2012 at 11:30PM View BBCode
even a random day off modifier would help. give each health rating x percentage of being unable to play on any given day. instead of taking every 7th game off maybe that guy plays 3, sits 1, plays 10, sits3, plays 4, sits 2 and so on. it might be a little more realistic and it should mean that players aren't on the same day off sched all the time.September 14, 2012 at 01:37AM View formatted
October 19, 2012 at 02:34PM View BBCode
Originally posted by dirtdevildirtdevil, you're a man after my own heart. I suggested this on IdeaScale - [url=http://simdynasty.ideascale.com/a/dtd/Make-health-a-probability./27593-3581]where it's not doing too well (-6), but anyway[/url], you're right, that would be a more realistic system that what we have now.
even a random day off modifier would help. give each health rating x percentage of being unable to play on any given day. instead of taking every 7th game off maybe that guy plays 3, sits 1, plays 10, sits3, plays 4, sits 2 and so on. it might be a little more realistic and it should mean that players aren't on the same day off sched all the time.
November 20, 2012 at 12:56AM View BBCode
Originally posted by dabigtrain
Originally posted by dirtdevildirtdevil, you're a man after my own heart. I suggested this on IdeaScale - [url=http://simdynasty.ideascale.com/a/dtd/Make-health-a-probability./27593-3581]where it's not doing too well (-6), but anyway[/url], you're right, that would be a more realistic system that what we have now.
even a random day off modifier would help. give each health rating x percentage of being unable to play on any given day. instead of taking every 7th game off maybe that guy plays 3, sits 1, plays 10, sits3, plays 4, sits 2 and so on. it might be a little more realistic and it should mean that players aren't on the same day off sched all the time.
December 09, 2012 at 12:33AM View BBCode
If anything make it so that health CAN increase ( and decrease) over time so an F health player isn't pretty much useless. A player like Ken Griffey Jr. had great health until those string of injuries, maybe something can change that? At Least make more C/C+ health players as opposed do D or D+ health players.October 25, 2013 at 02:51PM View BBCode
IMO, the flaw in the health rating is that poor health players get the double whammy. Not only do they get hurt more and often for longer, they have the forced rest issue. The fix could be as easy as eliminating the forced rest or dialing it back across the board, and letting the injuries account for the lost time. This would also enable some D and F healthers to have a lucky year or two where they play 150 games.October 30, 2013 at 08:01PM View BBCode
The regimenting is a side effect of the way fatigue is handled. There's not a counter in the player object that builds up and forces rest; it's all done through math based on recent appearances.Pages: 1