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cdunn3

Changes for Dynasty Leagues

November 16, 2013 at 03:27AM View BBCode

One feature of SimD that has held peoples interest
and willingness to renew, has been changes.

There is a change that could be made for Dynasty
Leagues. Perhaps not hard to implement.

I propose that Minor League System 2 be scrapped
for Dynasty Leagues and System 5 used instead
(that is the 15-1 CP allocation).

Would be well received. Would reduce CP trading
(which is unpopular for some and subject to various
problems). Might revive interest. Would show that
Admin is open to changes in Baseball, particularly in
Dynasty leagues.

Would appreciate Admins comment and their assessment
of difficulty to implement and if there would be any
unintended consequences.
ballmark

November 16, 2013 at 04:28AM View BBCode

Hmmm. Interesting. I believe that would also allow more prospects to be adequately trained, which might shorten the time it takes for rebuilds, which I've heard is another drawback that some have with Dynasty teams.
paulcaraccio

November 16, 2013 at 05:35PM View BBCode

I would prefer the system that allows you to put all your CPs on hitters or all on pitchers, instead of having to put at least 4 on both. such a crippling number too, that darn 4, cuz it's basically 5. Never tried the 1-to-15 thing, but it seems like a lot of work, and i generally only care about 3-4 of my minor leaguers at most, so i dont wanna waste brainpower over who's getting the 3 CPs and the 6's and 2's and all that.
cdunn3

November 16, 2013 at 05:44PM View formatted

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In Dynasty leagues you have 2 to 3 extra days
to work on the 1-15 cps - not a big deal at any
rate. It does eliminate the pitcher/hitter restriction.
Experience has shown it does not significantly
inflate ratings, but it does avoid cp crunches,
in practice eliminates cp trading.
All in all a more rational approach to cps.
paulcaraccio

November 17, 2013 at 12:42AM View BBCode

can you elaborate on how it eliminates CP trading?

My first thought is that they would be more prevalent in that format. I almost never trade my CPs, because a 5 CP spot is too valuable, there's only 3 of them. I feel like it would be much easier to stomach trading a 15 CP spot when I still have 5 more double-digit spots.
eragon

November 17, 2013 at 01:34AM View BBCode

I would agree with Paul on this. I would love if Dynasty Leagues could change to Minor League System 6 so we can have more than 3 guys with 4 CPs at once. As it is now you can't fully develop more than 3 prospects at once. If it changes we would be able to have 4 guys with 5 CPs or 5 guys with 4 CPs, as well as no minimum requirement on hitters or pitchers.
Admin

December 03, 2013 at 11:27PM View BBCode

I have considered changing some rules in the Dynasty leagues. I like this suggestion, but don't know how well it would be received. I have some rules that I think are better than others that I'd like to change in Dynasty leagues. If I was starting Dynasty leagues from scratch today, here's the rule set I would use:

Minor League IC system - Either System 5 or System 3 (currently use system 2). But I could make a case for keeping System 2 as well.
Player Mentoring System - System 2 (currently use system 1)
Team Mentoring System - System 2 (currently use system 1)
Injury System - System 3 (currently use system 2)
Everything else the same.

I've been hesitant to make changes in Dynasty leagues though because I fear there will be upheaval with people getting upset and leaving leagues over the changes. Even though I think these are more logical rules (except for the minor league system which I think is more of a personal preference)

Tyson
paulcaraccio

December 04, 2013 at 12:38AM View BBCode

i'd be pretty upset if Dynasty switched to minor league system 3. That's a major change, with a major reduction in strategy and difficulty. I've chaperoned in system 3 and found it way too easy to stockpile young talent. So I actually like it for chaperonery, ha.

I'd be fully on board with the mentoring and injury changes, but I think a lot of people would fiercely oppose additional injuries.
cdunn3

December 04, 2013 at 01:20AM View BBCode

I agree that Minor League System 3 is too much and
many would oppose it.

The extra benefit of System 5 (or 6) is that it would
eliminate (or atleast drastically reduce cp trading)
which would be a popular change for many.
tworoosters

December 04, 2013 at 01:48AM View BBCode

Originally posted by paulcaraccio
i'd be pretty upset if Dynasty switched to minor league system 3. That's a major change, with a major reduction in strategy and difficulty. I've chaperoned in system 3 and found it way too easy to stockpile young talent. So I actually like it for chaperonery, ha.

I'd be fully on board with the mentoring and injury changes, but I think a lot of people would fiercely oppose additional injuries.


Minor league system 3 is a change in strategy and difficulty, not a reduction. It leads to the acquisition of specialty players, much like MLB, and hard choices on which talent stays and goes, again much like MLB. The overall increase in talent is the same for everyone so it's unlikely that you were the only one "stockpiling young talent".

My personal preference is for system 3 minors to be tied with variable development and maximum injuries but regardless I think that if you played a number of years in system 3 you find it no less challenging, just in a different way.

[Edited on 12-4-2013 by tworoosters]
paulcaraccio

December 04, 2013 at 04:54AM View BBCode

two, what do you mean by specialty players?

I didn't say I was the only one stockpiling talent; just said it was too easy. No CP crunches to deal with. Choosing which players to develop or not to develop might not be like MLB, but it involves more strategy and difficulty than not having to make any choices.
cdunn3

December 08, 2013 at 12:24PM View BBCode

Originally posted by Admin
I have considered changing some rules in the Dynasty leagues. I like this suggestion, but don't know how well it would be received. I have some rules that I think are better than others that I'd like to change in Dynasty leagues. If I was starting Dynasty leagues from scratch today, here's the rule set I would use:

Minor League IC system - Either System 5 or System 3 (currently use system 2). But I could make a case for keeping System 2 as well.
Player Mentoring System - System 2 (currently use system 1)
Team Mentoring System - System 2 (currently use system 1)
Injury System - System 3 (currently use system 2)
Everything else the same.

I've been hesitant to make changes in Dynasty leagues though because I fear there will be upheaval with people getting upset and leaving leagues over the changes. Even though I think these are more logical rules (except for the minor league system which I think is more of a personal preference) Tyson


http://www.simdynasty.com/oldforum-viewthread.jsp?tid=374249

A small sample, but all 9 agreed with Minor lg system
change, and the preponderance was for System 6

There was opposition to the injury system, and less so
for the mentoring proposal.

I would urge Tyson to make the change to Minor League
Improvement System 6, effective with January changes.
I believe this would be popular and received with gratitude.
It would also show that changes can still be made in
dynasty leagues after a long time since the last change.
WillyD

December 09, 2013 at 05:46PM View BBCode

l like Tyson's suggestion with the exception of system 3 minors. System 3 creates too much talent and drives down statistics to a very average level in most seasons. The amateur draft class creation would need to be overhauled before I'd join another system 3 league.

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