November 16, 2013 at 03:27AM View BBCode
One feature of SimD that has held peoples interestNovember 16, 2013 at 04:28AM View BBCode
Hmmm. Interesting. I believe that would also allow more prospects to be adequately trained, which might shorten the time it takes for rebuilds, which I've heard is another drawback that some have with Dynasty teams.November 16, 2013 at 05:35PM View BBCode
I would prefer the system that allows you to put all your CPs on hitters or all on pitchers, instead of having to put at least 4 on both. such a crippling number too, that darn 4, cuz it's basically 5. Never tried the 1-to-15 thing, but it seems like a lot of work, and i generally only care about 3-4 of my minor leaguers at most, so i dont wanna waste brainpower over who's getting the 3 CPs and the 6's and 2's and all that.November 16, 2013 at 05:44PM View formatted
November 17, 2013 at 12:42AM View BBCode
can you elaborate on how it eliminates CP trading?November 17, 2013 at 01:34AM View BBCode
I would agree with Paul on this. I would love if Dynasty Leagues could change to Minor League System 6 so we can have more than 3 guys with 4 CPs at once. As it is now you can't fully develop more than 3 prospects at once. If it changes we would be able to have 4 guys with 5 CPs or 5 guys with 4 CPs, as well as no minimum requirement on hitters or pitchers.December 03, 2013 at 11:27PM View BBCode
I have considered changing some rules in the Dynasty leagues. I like this suggestion, but don't know how well it would be received. I have some rules that I think are better than others that I'd like to change in Dynasty leagues. If I was starting Dynasty leagues from scratch today, here's the rule set I would use:December 04, 2013 at 12:38AM View BBCode
i'd be pretty upset if Dynasty switched to minor league system 3. That's a major change, with a major reduction in strategy and difficulty. I've chaperoned in system 3 and found it way too easy to stockpile young talent. So I actually like it for chaperonery, ha.December 04, 2013 at 01:20AM View BBCode
I agree that Minor League System 3 is too much andDecember 04, 2013 at 01:48AM View BBCode
Originally posted by paulcaraccio
i'd be pretty upset if Dynasty switched to minor league system 3. That's a major change, with a major reduction in strategy and difficulty. I've chaperoned in system 3 and found it way too easy to stockpile young talent. So I actually like it for chaperonery, ha.
I'd be fully on board with the mentoring and injury changes, but I think a lot of people would fiercely oppose additional injuries.
December 04, 2013 at 04:54AM View BBCode
two, what do you mean by specialty players?December 08, 2013 at 12:24PM View BBCode
Originally posted by Admin
I have considered changing some rules in the Dynasty leagues. I like this suggestion, but don't know how well it would be received. I have some rules that I think are better than others that I'd like to change in Dynasty leagues. If I was starting Dynasty leagues from scratch today, here's the rule set I would use:
Minor League IC system - Either System 5 or System 3 (currently use system 2). But I could make a case for keeping System 2 as well.
Player Mentoring System - System 2 (currently use system 1)
Team Mentoring System - System 2 (currently use system 1)
Injury System - System 3 (currently use system 2)
Everything else the same.
I've been hesitant to make changes in Dynasty leagues though because I fear there will be upheaval with people getting upset and leaving leagues over the changes. Even though I think these are more logical rules (except for the minor league system which I think is more of a personal preference) Tyson
December 09, 2013 at 05:46PM View BBCode
l like Tyson's suggestion with the exception of system 3 minors. System 3 creates too much talent and drives down statistics to a very average level in most seasons. The amateur draft class creation would need to be overhauled before I'd join another system 3 league.Pages: 1