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BKCUBS13

Get rid of Stealing Preferences

January 06, 2014 at 10:34PM View BBCode

Just an idea..

Base Likliehood of stealing to correlate with the speed of the Runner and the Arm of the Cather.

If you want your team to steal alot of bases then start a lineup full of A+ speed players. You want your not to be run on then start a Catcher with A+ arm.


Would get rid of tanking and the ridiculous numbers for stolen base attempts from poor speed players.

It's not realistic nor beneficial so why have it?
BKCUBS13

January 06, 2014 at 10:44PM View BBCode

When you make your lineup, there is no option to make your leadoff hitter take more pitches, or for your cleanup hitter to swing away more.

You do it my placing a higher contact batter in the 1 and/or 2 spots and higher power hitters to follow.

This format should stay consistent with stealing bases.
tworoosters

January 06, 2014 at 11:18PM View BBCode

Originally posted by BKCUBS13

It's not realistic nor beneficial so why have it?


It's as realistic and beneficial as you make it be, I consistently have teams steal 100+ bases a year at 75% success or better, ABE is not going to do that for me .

As for tanking, join an anti-tank league or accept that it is an essential part of the game.
dirtdevil

January 07, 2014 at 12:15AM View BBCode

I completely disagree with this idea. there are a lot of Reasons why guy would want a fast lineup that doesn't steal. Different guy want different levels of aggressiveness. We should enable that as much as possible.
tm4559

January 08, 2014 at 03:17PM View BBCode

the most obvious observation is it wouldn't do anything to stop tanking. stealing too many bases is just one small part of setting a team up to lose.

tanking is all about using awful players. if folks really cared about tanking, they would campaign for a process that automatically deleted players below a certain skill level (and age that went with it, a sliding scale) from both the waiver wire and the minor leagues of all teams. and players that were not deleted, would be subject furthermore to skill level/age cutoff that couldn't be promoted to the major league.

that would be a start. but it wouldn't stop it either.
tm4559

January 08, 2014 at 03:29PM View BBCode

(and neither would penalizing ic or draft lotteries or all the other dopey schemes that have been proposed. folks that truly tank don't care about improvement, they want the stupid stud players, especially pitchers ready to dominate out of the gate-WHICH BY THE WAY ARE TOTALLY UNREALSTIC AND ARE THE REAL PROBLEM.

the reason they are totally unrealistic is this:

sometime pitchers come out in real life that are close to dominant their first year. very few. and almost every, single one of them injure themselves and flame out. name me two or three, in the modern game, that came out as a rookie, carried a sub three run era, pitched 250 innings or more a season for two or three seasons and did not get hurt or just kind of slip off to a lower level and stay there if they didn't get hurt? simulated stud pitchers can come out like that and pitch for 300 innings for 15 seasons and NEVER get injured. and they get better every season. LOL.
jchoopz

February 04, 2014 at 05:16PM View BBCode

Originally posted by BKCUBS13
When you make your lineup, there is no option to make your leadoff hitter take more pitches, or for your cleanup hitter to swing away more.

You do it my placing a higher contact batter in the 1 and/or 2 spots and higher power hitters to follow.

This format should stay consistent with stealing bases.


Even in real life it isn't exactly easy to just make your leadoff hitter take more pitches or your cleanup hitter to be more aggressive. You can work on coaching them to do that, but that's not as simple as just telling someone to steal or not. Many times you break players when trying to mess with their plate approach (see: Castro, Starlin).

Anyways, if your problem is that some areas of the game you have more control over than others, shouldn't the answer be to increase control is the places that are lacking, not decrease it elsewhere?
Hamilton2

February 04, 2014 at 05:55PM View BBCode

Clayton Kershaw is the closest thing to it that we have ever seen and he is still so young that an injury at any point in the next decade would "ruin" his career compared to similar players in simD (and he is more like the OS 19 B+/B- guy who gets to A+/A- at OS 24, rather than the A/A guys at OS 18 that you are talking about).
paulcaraccio

February 04, 2014 at 09:58PM View BBCode

one of the more innovative ideas I've seen in a while...or is it de-innovative, ha. I don't like it though, I wouldn't support removing options in any case, I don't think. I've never personally witnessed one of these baserunning suicide operations though, maybe I'd change my tune if I saw one up close, but I don't think anything needs to change in stealing prefs, other than to be able to change it by +/- catcher arm, instead of just A or B, like with speed.
paulcaraccio

February 04, 2014 at 10:10PM View BBCode

or maybe something like B and slower can't go higher than Aggressive, or even Moderate, might pretty much end the abuse.
dirtdevil

February 04, 2014 at 10:55PM View BBCode

Originally posted by paulcaraccio
or maybe something like B and slower can't go higher than Aggressive, or even Moderate, might pretty much end the abuse.

Ive lost track of how many times that's been suggested.
paulcaraccio

February 04, 2014 at 10:59PM View BBCode

my bad dude...
dirtdevil

February 04, 2014 at 11:30PM View BBCode

Thats not what I meant at all. It's a good idea and I don't know why it hasn't been done. There was a reason given for it, I just can't remember what it was.
paulcaraccio

February 05, 2014 at 12:12AM View formatted

You are viewing the raw post code; this allows you to copy a message with BBCode formatting intact.
oh lol, in that case "my bad" for real this time.

I was thinking maybe cuz it would screw something up in the no +/- leagues, but if it can work for runner Speed, should work for Arm too. wait a second, that's what i was thinking about the other thing...i can't think of a code-related reason why the no-aggressive-on-lower-speeds couldn't be done, not that i'm a code genius, but I'm pretty sure it's doable. Also can't think of a reason why anyone would good-naturedly want those guys to try to steal so much, so in the crusade against tanking, it should probably be done. it's a real mystery...

glad i didnt hit Post Reply...it looks like this actually is in there! C+ doesn't go past Aggressive, D+ doesn't go past Moderate, and F only goes to Conservative. It should be stricter, but it's there, whaddaya know.
dirtdevil

February 05, 2014 at 02:05AM View BBCode

I think the reason it didn't go into B was that B and B+ used to be grouped together and some people thought B+ stealing with some regularity was a reasonable idea. probably it just didn't get adjusted when they split everything up.
BKCUBS13

February 10, 2014 at 08:30PM View BBCode

Great input, it was just and idea.

My thought was to base the livelihood of stealing primarily on the the base runners speed and the catcher's arm.

You want a team that steals a lot of bases, ok then, develop a team with multiple players with A+ speed.

I just thought it would take the craziness of a A- speed runner stealign 30 bases while getting caught 20 times(this is what i meant edit beofre i worte 80!lol), just an example.

but anywahys i understand why people would want to keep it also.

[Edited on 2-10-2014 by BKCUBS13]
BKCUBS13

February 10, 2014 at 08:42PM View BBCode

Also think Speed should be split into 2 categories. One for base running and one for palyers speed. Player's speed would be more easy to max out, and attribute to beating out infield singles and extending singles and doubles to doubles and triples respectively and a small portion may attribute to stealing a base. and base running would be much more difficult to max out and would only attribute to the players ability to steal a base.

Hence a ricky henderson type of player would max out both but would only come once in blue moon
paulcaraccio

February 10, 2014 at 09:25PM View BBCode

in Sim Dynasty 2.0, I'd like to see several additional skills, Plate Discipline (to take walks out of Contact), pitcher Stuff (to take breaking balls out of Control), Glove (to take fielding errors out of Range), and Baserunning (to separate SB/pickoffs/stretching from pure Speed). I'd also like to see Speed factor into Range on defense, I annoy myself when I have an A+ speed guy playing 1B, for example.

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