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tm4559

um....

July 25, 2012 at 03:32PM View BBCode

this is not really a thing, i mean, this league doesn't mean anything. but is it folks in the league bidding these crazy sums for players that aren't even good for the beta teams? i mean, cleveland is at 4 and 5 million on B+ pitchers, and five million on a shortstop that is just.........i don't know. what's the word? oh yeah, i know. the suck. yeah, it's the definite suck. three and two million on outfielders that are obviously typical half million dollar players. is this how we keep the half million dollar players off the market, by giving them some millions?
thatrogue

July 25, 2012 at 03:49PM View BBCode

I had not been paying much attention to this, but things like [url=http://beta.simdynasty.com/player.jsp?player=nobody&mode=stats&id=70306]Osuna getting $5 million for six seasons[/url] is not only ridiculous...it's a disaster. :o
tm4559

July 25, 2012 at 04:20PM View BBCode

it was bad enough when i put in bids and signed the players for the beta teams so no one else could sign them (i already had a team) but i did put in reasonable bids on good players so the other teams couldn't have them. it was bad and hammy and rooster broke me from it (which was correct). but this business is all about bidding up to silly levels the replacement type players that should be available to sign for a half million and is just as bad really. or maybe its just folks not in the league putting in bids. who knows? my whole point it is, if its folks that have teams in the league, it is kind of cheap. note that i don't really have an interest, i paid too much for dumb players of my own already and don't have room to sign the half million dollar players if indeed there were any of them worth a half million.

i would kind of like to renew my suggestion about revamping how the salary structure works for players that have not reached free agency and how the time they can be controlled by the original team (or the team that takes them from waivers) should be related to major league playing time. they make too much money too soon and the payoff for developing players is too slim, you don't get anything out of them. this is a test league, i don't understand why we couldn't test a thing like that. it would be a plus for pay (salary) leagues that didn't want to go system 3 or whatever. there is no way this structure can work for a league that uses cp. i mean, forget it, it just can't work.
tm4559

July 25, 2012 at 04:59PM View BBCode

(if it was a thing where the engine didn't support it well, i could be the commish, and do the salaries and the revised free agent timing according to a schedule i would publish and we could test it out that way and tyson could figure out how to write the code for it, if there were folks that wanted a cp league like that (i for instance, would like to start a salary league that used cp and possibly variable development like we have here, i could get 15 people for it, but not with how the money works now, its crazy, you are better off to rot the stuff out, or play along with whatever in your minors and jump on the stuff when over salaried teams put their things they can't afford but are allowed to waive on the wire. in other words, make other teams develop your players for you. i am not interested in a league where some sharpie figures something out and dominates and runs everybody else out of the league. i want a leauge that folks can enjoy, not run away from because somebody crushes everybody all the time).

i understand the way it works now, it's all automatic, how the salaries are generated and all and the free agent years, and i understand it works fine for folks that are playing it. but i think the salary thing is a solid advancement, but the potential is there to do much more. it doesn't work for me if it has to be system 3 to be sustainable. i know the salary league beau played in was one of those 15 points down to 1 things, and he was just rotting out stuff because, i guess, if you let them improve they run the salary for the team up too high sitting in the minors. players in the minors should just have their salaries stop at a half million, then see it rise as they play in the majors, and teams should be able to get their cp investment back on long term improvers (marginal prospects) by keeping them longer in the majors. this would not change the analysis at all for players that came out of the draft awesome, the teams that get them get plenty of time with them in the majors at an appropriate price.

you can't, for example, make it work where, a team gets the first pick, it gets a great player, its ready to go. it gets 6 or 7 years with in it the majors. the next three, four, or more teams get things that are have to be developed. they develop them, the salary goes through the roof in the minors (and they get nothing in production, zip) and then, when they finally promote it, they get four seasons, maybe, usually less because it has to finish developing. in the end, you spend all those development resources and all that fake money for three reasonable major league seasons. that can't work, anyone can see that.
tworoosters

July 25, 2012 at 05:26PM View BBCode

Just as I left the KBL, thank God, one of my suggestions was finally implemented whereby minor leaguers who are not free agent signings or free agent eligible don't count against the cap while they are in the minors.

This allows you to develop marginals that are "too expensive" plus it's realistic in that the real salary cap leagues with minors, NHL and to a lesser degree NBA, don't count minor league players against the cap.
tm4559

July 25, 2012 at 05:59PM View BBCode

ha. that is quite awesome.
thatrogue

July 26, 2012 at 09:31AM View BBCode

Yeah...this is our (the KBL) first season using it. We simply subtract the salary of each minor league player OS28 or younger via the adjustments feature.

(Of course, if Admin could develop the code to do that automatically, then offer it as an option for salary leagues, that would be AWESOME!)

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