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redcped

Superlong injuries

January 24, 2013 at 04:13AM View BBCode

Are these new? I'm seeing guys out for 250+ days, which I'm assuming is out for the season but ready for next preseason.

I hadn't noticed it before. How is it working out?
Closer

January 30, 2013 at 12:21PM View BBCode

Wow! Never saw one that long.
redcped

January 30, 2013 at 11:40PM View BBCode

I've seen a bunch around the league now, including some that are carrying over to the next season now. I like it, actually.
Admin

January 31, 2013 at 10:19PM View BBCode

These are new; they are related to complete ligament tears. And they are still lower recovery times than real life, where such a tear can take a full year to heal properly, and happening less often than in real life

I'm especially interested in the ones that carry over into the following season; keep an eye out for weirdness that may assume that injuries happen in the same season that is being displayed.

Chris
redcped

January 31, 2013 at 10:38PM View BBCode

I have seen the injury page show the date with a previous year for an injury, so they do stand out when that happens.

Are there any declines in skills associated with ligament tears or other injuries?
Admin

February 01, 2013 at 12:16AM View BBCode

Not yet; the mechanism for doing it is easy, I just need to put in the research for what the effects should be.

Chris
Admin

February 01, 2013 at 03:25PM View BBCode

To be more specific, the way I had intended for the system to work would be this:

- An injury happens, and one or more skills (and Health) drop by a fairly severe amount.

- As the injury heals, the skills do too, creeping back up toward normal.

- The injury heals completely before the skills (especially Health) are back to normal. So a player can play but he's not really 100%. (I would probably shorten injury times a bit to give players this "playable but not 100%" time.)

- Some time after the injury (say 1-4 weeks or more depending on severity) his injured skills stop climbing. Where they stop is now that player's "new normal", and for bigger injuries these will be lower than they started.

To support this, the database separately tracks a player's "normal" and "current" ratings for each ability, although right now they are always the same. So in simpler terms, "normal" might drop 2% and "current" might drop 10% and every week the player's "current" increases 1% until it is the same as "normal".

I feel like this is realistic, but in my usual fashion it may be too complex. The easy way to do it would be simple: after an injury, chop X points off this attribute and Y points off that attribute, end of story.

Thoughts?

Chris

[Edited on 2-1-2013 by Admin]

[Edited on 2-1-2013 by Admin]
redcped

February 01, 2013 at 03:59PM View BBCode

I agree. A guy with an ACL tear is almost certainly going to lose some speed and agility, be an increased health risk and probably lose some aggressiveness. There are exceptions that I'm sure people will point out, but often these are career-altering injuries.
dirtdevil

February 01, 2013 at 04:38PM View BBCode

i'd want to see some research done there. i don't think that ligament tears are the death sentence now that they used to be. my impression is that medical technology has advanced to the point that many and maybe most guys eventually get all the way back, or close to it. the other issue of course is the realism vs fun debate. while people might agree that career ending/altering injuries are realistic that doesn't necessarily mean they want to see them happen to their star WR.

[Edited on 2-1-2013 by dirtdevil]
dirtdevil

February 01, 2013 at 04:48PM View BBCode

i do quite like the gradual return to top form idea. or at least i do until it happens to my star WR, anyway. :lol:
tworoosters

February 01, 2013 at 05:33PM View BBCode

Didn't Adrian Peterson and Peyton Manning suffer "career threatening" injuries in 2011 ?

Just sayin'.
Admin

February 01, 2013 at 08:48PM View BBCode

Originally posted by dirtdevil
i'd want to see some research done there. i don't think that ligament tears are the death sentence now that they used to be. my impression is that medical technology has advanced to the point that many and maybe most guys eventually get all the way back, or close to it. the other issue of course is the realism vs fun debate. while people might agree that career ending/altering injuries are realistic that doesn't necessarily mean they want to see them happen to their star WR.

[Edited on 2-1-2013 by dirtdevil]


Good point in that there should be "levels" for this feature that can be set by individual leagues. Injuries in general are way below reality, and no league has asked me to turn them up (although I do set Premium leagues for a higher injury rate than Single Season leagues).

Chris
Splinter

February 02, 2013 at 09:00PM View BBCode

AP is unbelievable. Manning looks like he had some erosion in some skills but he figured out how to compensate.

The ability to pop back to 100% could be a function of a players original health rating. A 95 health rating might give a player 95% chance of full recovery, 47 health rating a 47% chance of full recovery. Add some range to the likelihood of recovery and there you have it. Age should play a factor too. Older players should not bounce back as far.

I have always thought injuries should modify a player's health rating. Get an injury, take a hit. Avoid injuries, build a stronger health rating through the prime years.

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