December 04, 2012 at 07:06AM View BBCode
Looking at all of the teams in Zeta, almost all teams are very comfortably under the salary cap to the point where the cap is hardly relevant. I need to go through and analyze the other leagues, but has anyone had salary impact their decisions much lately?December 04, 2012 at 08:35AM View BBCode
Not once. I see that from time to time in my premium league BSFL, but I can comfortably say that salaries seem irrelevant at this point in time.December 04, 2012 at 11:39AM View BBCode
Yeah, honestly I think the salary cap should be a much bigger issue. In real life it's a major consideration and leads to some painful cuts and/or increases trade activity.December 04, 2012 at 03:40PM View BBCode
I occasionally come up against it in the BPFL, but not as often as I used to.December 04, 2012 at 05:01PM View BBCode
I have had trouble staying under in Epsilon lately. I think I have to go move some cheap players up my draft list today, but either way I'll have to sell or waive some talent.December 04, 2012 at 07:26PM View formatted
December 04, 2012 at 07:39PM View BBCode
agreed. salary cap needs to be more of a factor than it is right now.December 05, 2012 at 01:00AM View BBCode
Salary doesn't mean anything to me except that my player may have low/high attitude. I think Salary should be a bigger issue. I can't think of a season that I've been under 10K of the Salary.December 05, 2012 at 01:25AM View BBCode
The purpose of the salary cap (IMO) was to balance out the playing field in single season leagues. I don't think that it should matter much at all in a long-term league (draft order ought to take care of talent imbalances). Especially so since we have absolutely no control over what a player's salary will be. You can literally jump 10-20K in salary each season while having the exact same roster year-to-year. Until we have a way to lock in our players longer term for fixed prices, I think the salary ought to remain irrelevant.December 05, 2012 at 03:53AM View BBCode
I think it should matter, it makes the game more interesting and would stimulate the trade market. I am playing in a pay-league with one team close to the cap and everyone else 30,000 under, there is no action at all.December 05, 2012 at 07:16AM View BBCode
There are much easier ways to tank in football. You can pretty much lose every game by setting up a single advanced rule to do a middle run on every single play and always go for it on 4th.December 05, 2012 at 03:35PM View BBCode
Originally posted by Admin
There are much easier ways to tank in football. You can pretty much lose every game by setting up a single advanced rule to do a middle run on every single play and always go for it on 4th.
Chris
December 05, 2012 at 05:21PM View BBCode
Even if a team spends a lot on players, you can't force them to activate them or run a sensible strategy. Spending floor alone doesn't create a competitive team.December 05, 2012 at 05:37PM View BBCode
Tanking aside, having a lower salary cap would at least add an element of strategy, forcing owners to make tough choices and/or trade. Only works for active owners I know, but you could say that for most rules and strategies.December 05, 2012 at 05:58PM View BBCode
Salary caps are adjustable in Premium leagues, but no Premium leagues have asked for it to be changed.December 11, 2012 at 05:25AM View BBCode
It also strikes me that the salary formulas probably aren't adapting to the talent level of a 32-team league properly, keeping salaries artificially depressed.Pages: 1